cimbrog
Explorer
I started with the Basic boxed set in '83 and used OD&D as my core rules through all the boxes, the Cyclopedia and all the supplemental Mystara material (including Wrath of the Immortals which provided an actual coherent set of immortal rules). I DM'd a group of characters from level 1 to the high 20's over the course of 4 years - one even reached immortality (a pooka none the less - don't ask, it was weird).
As for how it played - awesome. In many ways its better to follow through the boxed sets than to use the Cyclopedia as it gives a better idea of how the character's careers are supposed to go. Basic levels (1-3) you're exploring the dungeons and perhaps becoming hometown heroes. Low Expert levels (4-8) you begin to travel overland and become a regional name. High Expert levels (9-14) is when you either become national heroes or settle down and begin to rule. Campagin level PCs (15-23) are now international powers either as heroes or as rulers. The Master levels (24-36) are where you become an interdimensional power or perhaps a power broker between empires. The rules are provided as needed in each set (keep building and overland travel in Expert, a great and simple domain management and mass combat system in Campaign and world changing powers in Masters).
In many ways playing through the boxed sets prepared me as DM to be able to create and run a D&D campaign as a no-brainer. I've a basic template I can follow if I ever need to fall back on something and many times fall back on it inadvertently ("Well, they're 6th level now. Time to start getting them involved in national politics...")
So, yeah. I played through the boxed sets and loved them. I tried 1st ed AD&D and only used it to steal stuff from. I moved to 2nd ed when it came out but took a lot of OD&D with me (weapon mastery, Mystara, War Machine, the dominion rules). I'm using 3rd ed exclusively now and until recently would never consider going back. But the old rulebook call and new players who have never kicked it old-school...
As for how it played - awesome. In many ways its better to follow through the boxed sets than to use the Cyclopedia as it gives a better idea of how the character's careers are supposed to go. Basic levels (1-3) you're exploring the dungeons and perhaps becoming hometown heroes. Low Expert levels (4-8) you begin to travel overland and become a regional name. High Expert levels (9-14) is when you either become national heroes or settle down and begin to rule. Campagin level PCs (15-23) are now international powers either as heroes or as rulers. The Master levels (24-36) are where you become an interdimensional power or perhaps a power broker between empires. The rules are provided as needed in each set (keep building and overland travel in Expert, a great and simple domain management and mass combat system in Campaign and world changing powers in Masters).
In many ways playing through the boxed sets prepared me as DM to be able to create and run a D&D campaign as a no-brainer. I've a basic template I can follow if I ever need to fall back on something and many times fall back on it inadvertently ("Well, they're 6th level now. Time to start getting them involved in national politics...")
So, yeah. I played through the boxed sets and loved them. I tried 1st ed AD&D and only used it to steal stuff from. I moved to 2nd ed when it came out but took a lot of OD&D with me (weapon mastery, Mystara, War Machine, the dominion rules). I'm using 3rd ed exclusively now and until recently would never consider going back. But the old rulebook call and new players who have never kicked it old-school...