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Who Wants Some Science Fiction/Space Adventure Modules?

Nlogue

First Post
Title says it all. Who wants some?

I'm writing one right now and I want to know how many people are interested in picking up a dark sci-fi adventure set in the cold black of space. Think Event Horizon meets Pitch Black/Chronicles of Riddick with Hoth thrown in (cause really, who doesn't love Hoth). Easily adaptable to your favorite system for space adventure madness too.

What do you say: Dark Space Adventure written by Nicolas Logue

Anybody want one?

Thanks in advance for your responses!
 

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If it's really a sci-fi adventure, I would be interested in it.

Let me explain:

A while ago I did play in a Star-Wars d20 game, and was bored to death with it. PCs had to investigate into an abandoned starship. So we got there, and it was but a dungeon with corridors, rooms, and monsters (i.e.: droids). The droids attacked and we destroyed them. End of the session. I got bored with the adventure because no one of the sci-fi trapping was there (although SW is no true sci-fi I know). It could have been a good old D&D dungeon all the same. If it had been me, there would have been typical sci-fi problems to fix in the starship:

-- A small starship should not be designed as a simple dungeon, with useless corridors and what not. At least take inspiration from a real-life boat's deck plan.
-- Artificial gravity is out, so PCs first have to adventure in zero gravity.
-- Air is stale, and maybe leaking through some hull cracks.
-- When PCs make the starship's machinery work again, the computer is likely to also awake and fight back the intruders in blocking them, opening doors into space to brutally expel them out, etc.
-- Droids are not living beings, but programmed machines, so maybe one of them has a bug hence a weird behavior, and maybe droids could be deactivated rather than simply blasted away, etc.
-- Because of a nearby neutron star, there could be occasional flashes of powerful radiation that PCs would have to regularly shield from in hiding into special areas, etc.

So, if your sci-fi adventure takes into account the hazards of space and alien planets' environment (and different gravity), takes into account an advanced technology and intelligent computers activating devices, etc. I would be interested in getting this module. However, if it's a simple dungon with droid, I will pass.
 

Turanil said:
If it's really a sci-fi adventure, I would be interested in it.

Let me explain:

A while ago I did play in a Star-Wars d20 game, and was bored to death with it. PCs had to investigate into an abandoned starship. So we got there, and it was but a dungeon with corridors, rooms, and monsters (i.e.: droids). The droids attacked and we destroyed them. End of the session. I got bored with the adventure because no one of the sci-fi trapping was there (although SW is no true sci-fi I know). It could have been a good old D&D dungeon all the same. If it had been me, there would have been typical sci-fi problems to fix in the starship:

-- A small starship should not be designed as a simple dungeon, with useless corridors and what not. At least take inspiration from a real-life boat's deck plan.
-- Artificial gravity is out, so PCs first have to adventure in zero gravity.
-- Air is stale, and maybe leaking through some hull cracks.
-- When PCs make the starship's machinery work again, the computer is likely to also awake and fight back the intruders in blocking them, opening doors into space to brutally expel them out, etc.
-- Droids are not living beings, but programmed machines, so maybe one of them has a bug hence a weird behavior, and maybe droids could be deactivated rather than simply blasted away, etc.
-- Because of a nearby neutron star, there could be occasional flashes of powerful radiation that PCs would have to regularly shield from in hiding into special areas, etc.

So, if your sci-fi adventure takes into account the hazards of space and alien planets' environment (and different gravity), takes into account an advanced technology and intelligent computers activating devices, etc. I would be interested in getting this module. However, if it's a simple dungon with droid, I will pass.

Let me just say that based on my outline for this adventure and of course my mislike for dungeon-delves even in D&D, you will be very pleased with what I have in mind. No D&D feel or flavor, all high-octane, gritty and dangerous sci-fi with inscrutable aliens, and punishing environs, as well as technology playing a huge role in the adventure - all the trappings of sci-fi, this I promise.
 

Hi, Nicolas. As someone who has been carrying the sci-fi torch for awhile now, I would be ecstatic to see something like this. If you're interested in a little cross-promotion, we could do some liner notes or something for using the adventure specifically in a Dawning Star campaign. Drop me a line at justin[at]bluedevilgames[dt]com if you want to talk about it.
 

I'd like something less dark, more '80s B-movie sci-fi - Battle Beyond the Stars; Spacehunter: Adventures in the Forbidden Zone, that kind of thing. :)
 

Nlogue said:
Title says it all. Who wants some?

I'm writing one right now and I want to know how many people are interested in picking up a dark sci-fi adventure set in the cold black of space. Think Event Horizon meets Pitch Black/Chronicles of Riddick with Hoth thrown in (cause really, who doesn't love Hoth). Easily adaptable to your favorite system for space adventure madness too.

What do you say: Dark Space Adventure written by Nicolas Logue

Anybody want one?

Thanks in advance for your responses!

Count me in. I guess if you write it, it'll be like Event Horizon, but for grown-ups. :]
 

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