SelcSilverhand said:The doors at the end of the hall open more easily than the other two. Another set of wide stairs leads downward into darkness. Holding the light up you can see a landing several feet below you. Descending the stairs, you can see that you are in another wide hallway. There are another two doors to the starboard side, one to the port, and at the end of the hall you can glimpse the dim outline of double doors. The port side door is standing open, partially broken off the hinges. The two starboard doors are both shut tight.
SelcSilverhand said:Midian moves carefully to the open door and risks a look inside. The room is dark but with a preternatural sense, he can feel a presence in the room. Thrusting the light ahead of him he reveals a large room. This area looks like a mess hall, with numerous ruined tables and chairs scattered about. Amid the wreckage is a long, serpentine body terminating in a fanged head that swivels to face you. It is a massive moray eel, easily 10 feet long. Its gaping mouth opens and closes as it forces water over its gills revealing rows of needle sharp teeth. The eel seems focused on your light, it's head tracking the slightest movement.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.