Also, "rules rapist?"
Really?
Hey, I didn't coin the phrase
Also, "rules rapist?"
Really?
Healing is a losing game.
You will very rarely - at least until you get something like Heal - heal for more damage is being dealt. Furthermore, it costs you a standard action to do that healing. It is by all definitions a losing game.
Clerics are best and smashing things with a mace, not healing. Healing is for after the fight - at least, in 3.x.
Your post honestly describes why most people won't want to be a fighter. You say "fighters have freedom to do whatever," I hear "Nobody actually expects the fighter to contribute."
Oh, and at level one, that 1d12+3 axe can kill almost anyone.
What are char ops people?
???
Your opinions are interesting, but they are ultimately statements without numbers backing them up. Would you care to stat out some PCs? I volunteer my abilities at character design to help with this.I haven't met a party yet that doesn't use the cleric for healing. You don't necessarily heal during combat...but in between or during rests.
Why???
Your two rooms into the dungeon, Cleric (Goerge) is hurt, fighter is hurt, rogue is hurt. You've protected the Mage. You decide that you might want to go out...maybe you should heal a little before you leave.
Oops, the Cleric used his spells buffing himself up...and he only had 3 spells. Hmm, at first level he could probably have restored half the lost hit points.
But now they just have to wing it...what...is that a group of orcs coming down the hall blocking the way out if you choose to go that way?
Bad DM...Bad DM...
Looks like you guys are screwed...
So they try to get out and get a TPK...almost won it...if the fighter or rogue had just had two more hp...instead...everyone died.
I guess George is voted out of the party...who are you guys going to recruit to play the cleric then?
Wendy? You gf...she have any experience playing...no...but that means she won't try to play a cleric as a warrior who doesn't help anyone...well if that makes you guys happier then having George in the party....
She's hot?
Well...I suppose that's acceptable...
If every enemy has INT of 13-15+ ok. If they have a reason to hate spellcaster, like having the mage slayer feats, ok. If there is a leader that is telling them to attack someone, ok. Other wise, some should stand and fight you, especially if they are undead or vermin.In every battle in the campaign so far, the enemies avoid me, to target the casters. I mean I hit them, and they ignore me.
So yeah....being a caster isn't always good![]()
The regular cure spells are useful to keep someone alive. Otherwise waiting for the mass cure are when healing can become useful in the middle of combat.Healing is a losing game.
You will very rarely - at least until you get something like Heal - heal for more damage is being dealt. Furthermore, it costs you a standard action to do that healing. It is by all definitions a losing game.
In between or during rests a wand of faith healing or wand of lesser vigor would heal much more than any cleric could.