Wisdom Penalty
First Post
Anyone else notice this? A "standard" encounter in 4e, per the RAW, seems much more difficult than a "standard" encounter in 3e, per the RAW. Evidence is anecdotal only; no math here.
And if you up it a couple notches in 4e, PCs start dropping left and right. I was worried about 4e during the run-up to the release because I felt the death & dying rules would make it much too easy for PCs to live forever. That does not seem to be the case. Not in the slightest.
I generally run and enjoy playing in grittier, more difficult campaigns - so this paradigm is not a negative one. That said, some of my players and I are sitting back after test encounters and doing the Homer Simpson blink-blink. This ain't your daddy's D&D.
Or maybe it is, as it reminds me of the last time I saw such PC gore and that was 1e.
Not saying it's good or bad, as this type of thing is clearly tied only to groups and their favored play styles. But I am curious whether other folks out there are also noticing this new game has some tough challenges boxed within it under the "standard" encounter header.
Wis
And if you up it a couple notches in 4e, PCs start dropping left and right. I was worried about 4e during the run-up to the release because I felt the death & dying rules would make it much too easy for PCs to live forever. That does not seem to be the case. Not in the slightest.
I generally run and enjoy playing in grittier, more difficult campaigns - so this paradigm is not a negative one. That said, some of my players and I are sitting back after test encounters and doing the Homer Simpson blink-blink. This ain't your daddy's D&D.
Or maybe it is, as it reminds me of the last time I saw such PC gore and that was 1e.
Not saying it's good or bad, as this type of thing is clearly tied only to groups and their favored play styles. But I am curious whether other folks out there are also noticing this new game has some tough challenges boxed within it under the "standard" encounter header.
Wis