Whoa!

lkj said:
Well, the game hasn't been released yet. But I'm guessing Peter Schaefer's got a better idea than most of us.

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Sure, if you can trust an eeeeevil robot from the future programmed only for propaganda. Pshaw.
 

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I personally have always used a battlemat for combat. It simply makes the rules easier to follow. But for everything else yeah, no battlemat. Just good old imagination, in-fact only really indepth, serious combat uses the battlemat.
 

Nymrohd said:
Well I can see being relunctant to use minis but why not use a decent battlemat? It makes life so much easier.

Chessex Battlemat + the random stuff in your pockets and backpacks = fun. When we don't have our miniatures available to us (and three members of my group all buy them often), we just use whatever is at hand, from erasers and coins to balls of chewing gum and lint (the lint IS a monster!).
 

I've always preferred tokens over miniatures, cheaper, easier to copy (obviously), takes up less space. I at the most use miniatures for the PCs thats it.
 


ainatan said:
4E has distances measured in squares so it IS a little more into the miniature gaming than 3.5. But it's just a little, so far.
The benefit of using squares as apposed to feet is that some people prefer to use metric measurements - and by "some people", everyone outside the US.

While the game assumes you have a battle map, 3.5 pretty much makes the same assumptions. I really can't see why you would not use a grid of some kind when doing combat. It makes everything MUCH easier to visualize.

TIP: If you need markers for enemies, go to a craft store (or just wal-mart) and pick up a handful or 2 of those little flattened glass rocks they put in fish tanks. They're cheap, and they come in all kinds of colors so you can designate a different color for all the different monster types on the mat.
 


I always viewed the whole feet premise to simply give a visual idea of how far-away a target is. Since it was basically established right away in the rules that 5" = 1 square. So besides circumstances where you weren't using battlemats, ie: shooting a rope from far-away.

When it came to combat it was very easy to simply go, okay... He is 5 squares away, that is well within my 20 square range.
 

Characters and monsters have powers that shift foes/allies and there is more proximity based effects, there are also "immediate actions" that might be triggered based on where you are against a foe; as such it is more mini centric.
 

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