Oofta
Legend
I don't always have a main villain, I have multiple villains at various levels.
So for example in a previous campaign at lower levels the main villain was the town's constable. In a twist, he was grooming his daughter (the same age as the PCs, who started the game as children) to be a sacrificial offering/avatar. But ... the PCs ruined my nefarious plans by realized early on that the father was abusive and off and on gave her support and aid. Eventually what was supposed to be a main villain became an ally. Darn players.
But the constable was really just a bully with a badge that used intimidation and the power of his office (directly and indirectly) to get his way. So he secretly supported some of the gangs in town when he didn't want to get his hands dirty. In other cases he invented evidence or just arrested people who opposed him.
So this villain was out in the open dirty cop trope. Eventually it was revealed of course that he was just a stooge of the cult of Loki, but that's another story.
But other villains? Let's see. The same campaign had a fallen sidhe (long story) that basically looked like an elf but was actually driven insane by being in the mortal world since a young age. She became obsessed with one particular PC and would send him gifts like a human heart in a box with a not "my heart belongs to you". She grew in power as the campaign progressed and learned to tap into her inherent abilities. I always thought of her as a female version of The Joker. Withsuperpowers magical abilities that made her quite difficult to stop.
There was a little ghost kid as well that literally haunted them. Usually at the worst possible times. She was "collecting" orphans and eventually led a swarm of ghosts. Well, technically she wasn't a ghost in D&D terms, more of a malevolent spirit.
Then there was the kindly ally who was really ... well you get the idea. Multiple villains, multiple threads. Some villains were meant to grow, others just didn't get the kind of reaction I expected so they faded into the background.
So for example in a previous campaign at lower levels the main villain was the town's constable. In a twist, he was grooming his daughter (the same age as the PCs, who started the game as children) to be a sacrificial offering/avatar. But ... the PCs ruined my nefarious plans by realized early on that the father was abusive and off and on gave her support and aid. Eventually what was supposed to be a main villain became an ally. Darn players.
But the constable was really just a bully with a badge that used intimidation and the power of his office (directly and indirectly) to get his way. So he secretly supported some of the gangs in town when he didn't want to get his hands dirty. In other cases he invented evidence or just arrested people who opposed him.
So this villain was out in the open dirty cop trope. Eventually it was revealed of course that he was just a stooge of the cult of Loki, but that's another story.
But other villains? Let's see. The same campaign had a fallen sidhe (long story) that basically looked like an elf but was actually driven insane by being in the mortal world since a young age. She became obsessed with one particular PC and would send him gifts like a human heart in a box with a not "my heart belongs to you". She grew in power as the campaign progressed and learned to tap into her inherent abilities. I always thought of her as a female version of The Joker. With
There was a little ghost kid as well that literally haunted them. Usually at the worst possible times. She was "collecting" orphans and eventually led a swarm of ghosts. Well, technically she wasn't a ghost in D&D terms, more of a malevolent spirit.
Then there was the kindly ally who was really ... well you get the idea. Multiple villains, multiple threads. Some villains were meant to grow, others just didn't get the kind of reaction I expected so they faded into the background.