Majoru Oakheart
Adventurer
Wow...that's a bit of a stretch though. My grandmother was a real person in real life. The character is a bunch of words on paper existing in someone's imagination. There is a difference.kigmatzomat said:For those who don't get the emotional kick, use the word "grandmother" instead of "character." So "Bob's character became an evil, baby-killer who wears puppy skin underpants" changes to "Bob's grandmother became an evil, baby-killer who wears puppy skin underpants." Now imagine this being told to a half dozen people who will believe it as if it is gospel.
I'm strongly of the opinion that the DM owns the character. It actually brings up another interesting point. In my games if I need to work something into the story, I have no qualms about saying "A man walks up to you, he is your old Uncle Bob. He was a very dear friend of yours when you were young and was always there for you."
Now, would you view that poorly? Is it an example of the DM changing too much about your character without your permission?
I've always viewed the character creation process as taking a story made up by the DM and playing a part in it and influencing where it goes. For instance, the story would read: "A group of adventurers go on a quest to recover the Rod of Seven parts. The adventurers will be...What's a good idea for an adventurer, Bob? Alright, I'll give you control of his actions while we are playing then."
The DM is then given the power to change things about your character's past or future in order to fit his story, but you have control of him while you are playing. So if you say "I come from a small villiage in the mountains", the DM says, "Actually, there are no small villiages in mountains in my world, you can come from the plains."
So, the character isn't yours, per se, it is a combination of your ideas and the DMs. Which means you both have rights to it. The player can play it in another game without asking the DM, and the DM can use the character in his game without asking the player.