• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Whose story should Wulf chronicle next?

Which character would you like to see starring in Wulf's next story hour?

  • Shubba the Goat-boy: tattooed half-orc barbarian-sorceror

    Votes: 28 41.8%
  • T'ang Pun: warlord-shaman of the Tuigan steppes

    Votes: 16 23.9%
  • Task: stoic, falchion-slinging lizardman

    Votes: 7 10.4%
  • Tigglebitty Funbaggs: whip-cracking halfling whore of Greyhawk

    Votes: 23 34.3%

Teaser...

teaser-cover.jpg
 
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SHUBBA THE GOAT BOY

Male Half-Orc Bbn 1 / Sor 4; medium sized humanoid; HD 1d12 + 4d4 + 15; hp 36; Init +3(+3 Dex); Speed 40 ft; AC 17 (+3Dex, +4 mage armor); Attack mw Great-axe +8 melee, or mw Mighty Longbow +7 ranged; Dmg Great-axe 1d12+6 (Crit 20 x3), mighty longbow 1d8+4 (Crit 20 x3); SV Fort +7, Ref +5, Will +4; AL CN; Str 16 (18 w/ Mark of Earth), Dex 16, Con 14 (16 w/ Toad), Int 12, Wis 8, Cha 11 (13 w/ spellcasting prodigy).

Languages Spoken: Common, Orc, Draconic

Skills and Feats: Climb +5, Concentration +9, Handle Animal +1, Intimidate +4, Intuit Direction +2, Jump +7, Listen +3, Spellcraft +5, Spot +1, Swim +5, Tumble +4.

Spellcasting Prodigy, Extend Spell.

Special Abilities and Qualities: Half-Orc racial qualities, Fast Movement, Rage 1/day

Spells Per Day
6/6/3; spell DC 11+ level

Spells Known
0: Detect Magic, Read Magic, Mage Hand, Ray of Frost, Minor Ward, Daze
1: Mage Armor, Expeditious Retreat, True Strike
2: Mark of Earth

Magic Items:
Wand of Shield (45), Wand of Sleep (20), Slippers of Spider Climbing, Potion of Cure Light Wounds (x8), Cloak of Resistance +1, Potion of Blinking

Odd Magical Temple Items:
Black Metal Tube, 3 Cones of Incense (Dreaming), Iron Torch of Revealing

BACKGROUND

Shubba the Goat-Boy is the illicit offspring from the historic Rape of Nulb over twenty years ago-- when the evil humanoids from the Temple last devastated the area. Raised in and around Hommlet, the young half-orc cannot escape the pull of the nearby Temple, for it is there that his destiny lies-- or so say the whispers in his head. Whether these whisperings originate with his beloved familiar Toad, with Gruumsh, or with some darker power, Shubba is not concerned. He has heard the call, and answered.

It is only recently that his sorcerous powers have begun to manifest-- quite unusual for a half-orc, indeed. Already his body has started manifesting several arcane tattoos, most of them denoting the various alchemical symbols for earth, air, fire, and water. It is through these tattoos that Shubba gains the phenomenal combat prowess that will no doubt see him through to the very heart of the awakening Temple.
 
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Well, I'm sure I'll get around to Magic Missile eventually. Right now I want to stick to (a) fightin' stuff or (b) elemental stuff.

And can I just mention what a fantastic photoshopping I did on that teaser page? I mean, look at that shadow!

Thank you, thank you.
 

Why Mark of the Earth and not Bull's Strength? Mark seems to enhance you 2 points but Bull's gives you 1d4+1 so never less than two. Is there some other great compensating benefit or is this a role playing thing?

-Immort
 

Both, actually.

Roleplay-wise, I want to have lots of elemental tattoos for this adventure.

Benefit-wise, you can "burn off" a Mark of Earth (essentially ending its duration early) and turn it into a 5d6 ranged touch attack-- a solid stream of rock.

That's just cool, man.
 

We want Shubba!

When can we expect the first installment of the exciting adventures of the Goat Boy? If he's anything like Wulf, his career in the Temple of Elemental Evil is likely to be exciting and bloody.

We want Shubba! We want Shubba!


Morrow
 

Acshully, if he is anythin' like anythin' his adventures into the Temple are goin' ta be requrin' a ressurection or two. That place is a meat grinder and then some. Plus, if Dink is runnin' things, I have ter imagine he is gunna spice it up a touch, just bein' how he is.

-Immort
 

Into the Woods

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