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Why 4th won't last...

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So, anyway, more seriously, I get what I think you're saying - that 4E doesn't do it for you like the older editions. No big deal! Just play them instead and cull from the new stuff whatever you want. That's what I do. I'm still happy that 4E has been released. I have bought all the new adventures and love using the maps and storylines for my old edition campaigns.

Check out dragonsfoot, thedelversdungeon or knight-n-knaves for whole communities of people who will be totally sympathetic to your thoughts and feelings.
 

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]Okay, it would seem to me that about 50% of the gaming community is unhappy with 4th Edition.

Did you just make up this number out of thin air? From what I've read in designer's blogs hear during podcasts, the game is doing quite well. I think you are projecting your own issues with the game onto the entire gaming community.

Set up takes forever when every encounter is dependent on complex tile by tile layout.

I've run Keep on the Shadowfell for three different groups. While running those games I never had an issue with setting up tile layouts or miniatures. It never took more than a couple of seconds. In fact it is easier and faster than it was in 3E, because the scenes are given a close up image to view, with the exact locations of the monsters. This wasn't something that showed up with 3E until very late in the game's life.

Our favorite pastime had been replaced with sloppy,
ill-conceived MMO rules.

I still don't get this need to compare the game to an MMO. I've played MMOs, I play MMOs, and D&D 4E doesn't feel like an MMO at all.

I am always slack-jawed when I see or hear someone say that 4E isn't close to Gygax's game. Well, the only game that is close to Gygax's original game... is Gygax's original game. As far as feel or tone, 4E's encounter based theme is more in tune with the kind of dungeons that Gygax developed in his basement. He often designed "rooms" in terms of "encounters". 4E does this extremely well and it allows for players to press on rather than rest so often between these encounters.

A responsibilty existed to create something that would endure. Money and Trademarks are powerful tools.

These tools were misused. I'm sorry, but there is no excuse for farting in the faces of those who made your jobs possible.
I know you didn't set out to make a bad game. I know you tried.

From this point your arguments become inane and childish. I don't think I'll bother to refute them further.
 



(1) Weird line breaks made that tough to read.

(2) "My group doesn't like 4e" <> "Not enough people like 4e for it to be economically viable."

(3) "Too many hopes and dreams are being shattered each day when people play this unsettling facsimile of the precious gem that was Dungeons & Dragons." ... seriously? Isn't that a bit dramatic? Aren't we a few months past the "WoTC stealed my childhod w $e" posts?

-O
 

Why this thread won't last...

because it is essentially an edition wars troll. I'm sorry you're dissatisfied, but we can't have this thread.

Clunk.
 

Weird, we're playing 4th edition (in two different campaigns!) and it's just as much fun as 3rd with faster, more exciting combat. I wonder where we differ?

EDIT: in... after?.. the lock!
 




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