Osgood
Hero
I like the idea of adventure paths in theory—and we had a lot of fun with Age of Worms when it came out—but in practice, they always seem to fall apart some where along the way.
Several people in this thread have used the old term “module” in this thread, and frankly, I think going back to those days would be smart… rather than a single campaign-length adventure that covers 10, 15, or 20 levels, have shorter adventure modules that can be plug and play. The modules in a series mare linked by theme or what have you, maybe with a loose thread to link them (Ghosts of Saltmarsh comes to mind), but make it easy enough to mix and match.
Several people in this thread have used the old term “module” in this thread, and frankly, I think going back to those days would be smart… rather than a single campaign-length adventure that covers 10, 15, or 20 levels, have shorter adventure modules that can be plug and play. The modules in a series mare linked by theme or what have you, maybe with a loose thread to link them (Ghosts of Saltmarsh comes to mind), but make it easy enough to mix and match.