Nah. GURPS has a rather different feeling (and necessitates a rather different play style) than D&D, with its lack of escalating hit points and all.Ankh-Morpork Guard said:if you're going to get rid of classes and try to play D&D, you might as well be playing GURPS.
I would like a more flexible generic class based system.
Dannyalcatraz said:Players Option?
Anyone?
Anyone?
Bueller?
No amount of spine-stiffening is going to reduce the time it takes me to write out stat blocks - I find developing high-level NPCs and unique monsters a chore, plain and simple, and I want a system that makes my adventure writing easy first and foremost, detail be damned.ColonelHardisson said:Putting class creation options into the DMG would solve that, as would DMs stiffening their spines when it comes to outlining what is or isn't allowed in ther campaign.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.