I ask, because the Fighter obviously represents a strong archetype, but it does it so flexibly. Couldn't all classes have a list of special abilities to choose from?mmadsen said:A question: Does everyone agree that the current Fighter class design works well? (At least in concept.)
mmadsen said:I ask, because the Fighter obviously represents a strong archetype, but it does it so flexibly. Couldn't all classes have a list of special abilities to choose from?
That's an argument to either (1) make the Fighter even more flexible, probably by providing good "swashbuckling" feats -- and by not automatically including Heavy Armor and Shield Proficiencies -- or (2) make a Swashbuckler class like the Fighter, but with a different list of bonus feats -- and a good Ref save.WizarDru said:The fighter class works well for what it was intended to do, which is let you choose between a few basic sub-types of warrior, such as stick-and-board, axe, bowman, turtle or the like. It does not allow for a good swift or dextrous warrior. You can do Conan, for example, but not the Prince of Persia.
I don't understand. What kind of tradeoffs? And who's making them?WizarDru said:Arguably, all classes could work this way in some capacity...but it's a question of tradeoffs. Most of the fighters flexibility comes in a very narrow space. He's very good with an axe or a sword, for example, or can take a special attack. Many of the special talents for a spellcaster would be more varied and arguably much more convoluted.
If you create a Paladin class with "paladin" feats to choose from, how is that not distinct from the Fighter class that doesn't have access to those powers?WizarDru said:If you make a Paladin just a fighter with a different bonus feat set, does he actually remain a paladin? IMHO, he wouldn't...but that's a point of personal preference.
mmadsen said:That's an argument to either (1) make the Fighter even more flexible, probably by providing good "swashbuckling" feats -- and by not automatically including Heavy Armor and Shield Proficiencies -- or (2) make a Swashbuckler class like the Fighter, but with a different list of bonus feats -- and a good Ref save.
The players and the DM; they're trading off simplicty for flexibility. How valuable a tradeoff that is varies from group to group.mmadsen said:I don't understand. What kind of tradeoffs? And who's making them?
mmadsen said:The point of the Fighter class is that it's incredibly flexible, but only within the narrow space of fighting. Couldn't we make the other classes just as flexible, but only within their own narrow spaces?
mmadsen said:Paladins could choose from "paladin" feats, Barbarians could choose from "barbarian" feats, and Rogues could choose from "rogue" feats.If you create a Paladin class with "paladin" feats to choose from, how is that not distinct from the Fighter class that doesn't have access to those powers?
To be honest, it wasn't at all clear to me what you were getting at.WizarDru said:What, do I stutter?![]()
mmadsen said:My point was that the Fighter class is quite flexible, yet simple -- and it defines an archetype quite clearly. Thus, other classes could follow its model (i.e., a feat list) to be flexible, yet simple, while defining an archetype clearly.
Your response was that the Fighter class can't depict a swashbuckler well. Which does not address my point, as far as I can tell.
Driddle said:Or in other words, why load up on tons of supplement and variant products to get a PC's aspects *just right* when you could build the character to spec from the git-go?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.