I love these coincidences where DMs create similar concepts independently, but that end up being very similar. If I encounter them when I play with another DM, I usually earmark it as something to focus on the next time I build a character with the DM... I've had some great experiences diving into the lore of something that both the DM and the player were invested enough to 'create' independently.Me, from 2007, reskinning & mashing Warforged & Dwarves together (emphasis is new):
Yeah, but at the end of the day WoW dwarves are still gruff miners, beer drinkers, and the like with the usual fantasy stereotypes, including Viking aesthetics with faux-Scottish accents.In the World of Warcraft setting, you have the Earthen. Think of them as the Elemental Plane of Earth equivalent of the Azer. Earthen They're the ancestors of the Dwarves in this setting who were transformed into flesh and blood mortals by the Curse of Flesh.
I think part of the problem is, it can be hard to bridge the gap between intentional trope subversion and a cohesive new concept. That is, much like the issue with Strong Female Character Syndrome, a Nu-Dwarf effort that is merely subversive to be subversive, not because it is a better story for it to be subversive, will almost always fall flat and not appeal to audiences.I think you might need to define what dwarves are, then take traits and either highlight them or oppose them. To me dwarves are:
I could probably think of more, but you might ignore the hills and mountains and create a desert dwelling clan that is known to be skilled mounted warriors (maybe giant lizards, maybe camels) and skilled craftsmen creating incredible glass products from sand located in their home.
- Related to stone, hills, and mountains
- Orderly/law focused
- Clan/family based
- Skilled craftsmen
- Skilled warriors
Maybe a clan has taken to the seas, a chaotic society where strength and cunning gets you a leadership position. Still skilled warriors, there homes are found on the coasts and ships at sea.
Maybe they're skilled wizards, known for their spellcasting and the magical artifacts that come from that knowledge. This one is probably a trope as well, dwarves forged magical artifacts in Norse mythology, it's one reason why I always found it weird that they couldn't be wizards back in the day.
This is similar to my thought. Dwarves have a fairly solid “core” concept. They’re tradition-minded, they live in hills and mountains, they’re incredible crafters, so there is less “need” to split them into sub-races.Because the tropes are just so strong, and they just work..
Well I can’t help with how you feel. I don’t have that issue. Plenty of variants still feel like dwarves to me.it is more I can't do it without it feeling non-dwarvish and this angers me as it seems like it should be so easy.
That’s why I love my main man Varric so muchTL;DR: We need more dwarves that are still clearly dwarves, but who buck the trends of their past characterization. That's the only way to make them more diverse and interesting...because it literally is making them more diverse, and if well-done, more interesting as well.
image is broken you're lucky I have varrics face carved into my brain.That’s why I love my main man Varric so much
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Ironically, I don’t think elves generally are a good example of this. They are so variable that they have lost their core.So, to anyone out there hoping to reinvigorate our short kings, work on that. Work on making an interesting story that hinges on dwarves being a little bit different from what we usually expect them to be. Whether that necessity is at the character level or the thematic level, make your variant dwarves matter to the telling of a good tale. Which is, of course, a tall order. But you'll need to fulfill it if you want to see those broader horizons. It's always possible. Dak'kon came out of nowhere and is deeply beloved. Perhaps you can do the same.