Dragonsbane
Proud Grognard
Cypher System has pools for Might, Speed, and Intellect, which are like endurance HP but also power your abilities, such as Might points used for a Warrior power. There is a damage track, and when 1 pool is depleted you are impaired, meaning no crits and spending points on Effort is more expensive. This represents an injury, like a broken arm perhaps, and really plays up the fact things are tougher as you get hurt. Two pools drop to zero, now you are debilitated, basically unable to do much but crawl. All three go to zero and you are dead.No system works for everyone, although okay to dead (or unconscious) is incredibly common in all sorts of games.
How does Cypher System handle it?
Additionally, many things just drop you on the damage track, such as falling a large distance (no tough Fighters just jumping and hoping for the best), a deadly trap, an NPC with a knife to your throat, hit while unconscious, etc. The DM can rule something just moves you down the track, preventing the absurd 100hp fighter with 5hp left from being "totally fine".
Monte Cook games made Cypher System (he worked on 3.5 ed, Planescape, etc), and it really is a much improved version (mechanics wise) of DnD.
Yep. These are the rules. In fact, "100% capable until 0 hp" has been the status quo for the last 40+ years.
There used to be some fun special cases, though. Like weapons of sharpness removing limbs or vorpal weapons removing heads.
Since it has been this way 40 years, it should just stay? No sense of improvement possible? LOL it just makes no sense. It's very video-gamey, as is 5E resting. No one regenerates all their wounds in one night.