Orius
Unrepentant DM Supremacist
While I was the first person to bring up morale in this thread, I know it's not a perfect solution.
First, I think players need to be aware that gaining experience from encounter comes from defeating or overcoming the encounter. This doesn't require killing everything off, if the party achieves a victory. This has been the case since at least 2e.
Some players might feel paranoid about leaving enemies alive, and will seek to kill everything. Here it's on the DM not to go overboard with the "gotcha" situations.
And there are players who are just bloodthirsty and will murderhobo everything in sight. That's not necessary the fault of the DM or rules. For example, in my Night Below game I was running, there was a scripted encounter with hostile NPCs that stated they'd flee if things went bad. Well things did go bad, and the two survivors attempted to run, but the party wizard locked them down with web and the party ruthlessly finished them off.
Oh yes. One of the first games I played in had a player fart around for a good twenty minutes real time trying to buy a magic battleaxe, and the rest of us were not impressed or entertained.
First, I think players need to be aware that gaining experience from encounter comes from defeating or overcoming the encounter. This doesn't require killing everything off, if the party achieves a victory. This has been the case since at least 2e.
Some players might feel paranoid about leaving enemies alive, and will seek to kill everything. Here it's on the DM not to go overboard with the "gotcha" situations.
And there are players who are just bloodthirsty and will murderhobo everything in sight. That's not necessary the fault of the DM or rules. For example, in my Night Below game I was running, there was a scripted encounter with hostile NPCs that stated they'd flee if things went bad. Well things did go bad, and the two survivors attempted to run, but the party wizard locked them down with web and the party ruthlessly finished them off.
Don't forget the shopping scene slogs, too. I wish there was a subsystem to run away from those!
Oh yes. One of the first games I played in had a player fart around for a good twenty minutes real time trying to buy a magic battleaxe, and the rest of us were not impressed or entertained.