Aus_Snow
First Post
Equal parts "traditional" martial arts (i.e., ritualised and primarily for demonstration purposes) and some pretty awful "myths" regarding "genuine" "monks" and suchlike.
That's the composition of the "Monk", as far as I can see.
Of course, coincidentally, there are some genuine myths out there, to do with similar kinds of stunts and so on. Also, there are some genuine martial artists as well, though I shudder to even use the term.
Not a class I would ever want in my games, even were I running actual 3e, per se, these days.
But yeah, I do run a variant at times. Still... no "Monks"!
And yes, agreed - they're pretty useless as well, by default. Unless heavily and cleverly multiclassed, as is the way of things, natch.
edit: And the rules are certainly a fundamentally important part of the game, Odhanan. Otherwise, just use any old rules, no matter how crappy or loathsome - it shouldn't matter what they are, according to you.
That's the composition of the "Monk", as far as I can see.
Of course, coincidentally, there are some genuine myths out there, to do with similar kinds of stunts and so on. Also, there are some genuine martial artists as well, though I shudder to even use the term.
Not a class I would ever want in my games, even were I running actual 3e, per se, these days.
But yeah, I do run a variant at times. Still... no "Monks"!

And yes, agreed - they're pretty useless as well, by default. Unless heavily and cleverly multiclassed, as is the way of things, natch.
edit: And the rules are certainly a fundamentally important part of the game, Odhanan. Otherwise, just use any old rules, no matter how crappy or loathsome - it shouldn't matter what they are, according to you.

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