Mouseferatu
Hero
Celebrim said:You are wrong to assume that this is a problem native to the D20 system, or that it is not feasible under D&D basic design assumptions. While it is certainly true that D&D encourages a 'niche', the whole point of a class system is to encourage the opposite of specialization by forcing players to 'pay' for broad variaty of class benefits that you don't need and which - if you were inclined to power game - you would willingly trade for being better at the one thing that you do.
I didn't claim it was "native" to D20. Sure, it's an issue with lots of games, but those games aren't under discussion at the moment.
I maintain, however, that the class system does not encourage the opposite of specialization. The whole point of classes is to ensure that everyone fits a niche; therefore, improvement in a class also, practically by definition, implies improvement within that niche. While there are lots of things one can do with a fighter, or a wizard, or a rogue, there's a much narrower selection of options that provide the "best" options (speaking now purely in a numerical/tactical sense). And of course while many people choose not to take those options for RP purposes, and more power to them, those characters will never be as effective at the gamist aspects of D&D as those who do even a modicum of "powergaming."
In any party of even moderately numerically effective characters, even if nobody ever touches a PrC, the characters will grow more and more specialized, and more and more divergent from one another, as they advance in levels. There's nothing unique to PrCs about this. It happens under the game's basic assumptions about advancement.
PrCs may very well inflate that aspect even further, I won't argue that. But they neither cause it, nor are the only source of it.
Last edited: