gamecat
Explorer
I like class. Even though I have no class, class based systems are the way to go. they are clearly defined, and unless you enjoy confusion, defined is good. "But my character is so nebulous, he doesnt fit into any class!" Simple solution: MULTICLASS! "But XP penalties suck!" simple solution: Rule 0 the penalties, and doesn't and self-respecting "Roleplayer"(as opposed to "Rollplayer") not care for numbers. RPGs w/o structured rules become cops and robbers, "Bang! I shot you!" "No you didn't" "Yes, I did" "No you didn't", ad infinitum.
Rantity Rantity Rant. Thanks for putting up with the Game Cat.