Psion said:Of course I am. It is the GMs responsibility to see that all the character's make sense and work together, and that task is a lot easier in classed.
Psion said:So does that mean you never question the choice of skills and abilities in a point based system?
Ace said:In a fuedal society (like Harn) classes make sense because your opportunities are limited. If you are a peasent, unless you break with the mold, ie change classes, you stay a peasent.
In societies wth more opportunities Classes are a lot harder to swallow
He is a little easier to fit into a class, He might be a Fighter/Specialist Wizard or maybe a Monk/Wizard but again the problem of baggage
With a point based system and a little GM guideance you can build more types of charcters and you don't have to fight the system
In GURPS or other point based systems a charcter equivilant to 8th level may be rather good at a number of different things and no one will have a nitche in the group
IMO point based systems are better because they empower players.
Zappo said:Can't we just ignore this clearly trollish thread?
Psion said:
Okay, but IME/O, there are still logical sets of skills that you will obtain in certain careers and professions. A few "hobby" skill points you throw here and there are of little consequence.
Now I could make the case that, in a modern setting, you might be better off working around the model of having a majority of points go towards class skills instead of charging more (like CP 2020 and CoC), but the idea is still fundamentally correct.
If, in D&D, he has enough knowledge in magic to qualify as a member of a class (vice just some cross class ranks in K:arcana), then it's going to take more that a few spare skill points spent that way.
You don't have to fight the system to make illogical characters -- that's not a good thing. Like I said earlier: most viable, logical, well-justified character fall along the lines of classes ANYWAYS.
Of course, because the gurps rules strongly encourage two types of characters instead of 11: the dex generalist and the int generalist.
And IMO, they don't work because they don't encourage logical, self consistent, beleivable characters. And some, like GURPS, actually discourage them. [/B]
Ace said:OK I can see you point but how does a Commercial Driver, Iado Blackbelt, Cook, Actor, 20 years SCA and Singer fit together if all of the skills are professional level?
A class system (particuarly D&D) wouldn't allow enough skill points to achieve 5+ in of these skills without being high level or having very high stats, neither of which fit the bill for this individual
Lets take D&D as an example
I have a character 28 years old--
His background-- Grew up on a farm near the fairy woods till 10
parents ran out of town joined Gypsy caravan for 5 years
apprenticed to a wizard for 3 years
joined mercenary army as fighter for 7 years
last 2 years was an adventurer.
Recently got call to become Paladin
Now I could make him a Rogue1, Sorcerer2, Fighter 4, Paladin 1,
This would cover his skills pretty well but its clumsy, FREX what if the concept shouldn't have Flank Attack,
Training in polearms, Training in platemail
Class system, compute ecl for Shapechanger-- Oh sorry we are starting at level1 not allowed
The solution? Use another class-- Sigh to solve a simple design problem I have to import another class from another game or supplement-- And if the DM wants to use core rules only well I am out of luck
I can get on board with that idea, but why bother codifing it in rules.
What is an illogical charcter. It seems to me the burden of proof falls on the GM not the player!
My biggest problem has ben with Illogical classes and concepts in D&D, No you can't play a Psion there aren't any. I am not using that feat or class etc
Of course I usually err on the side of fun, shrug and say
Heck its Just a game and let em play what they like
Ace said:Lets take D&D as an example
I have a character 28 years old--
His background-- Grew up on a farm near the fairy woods till 10
parents ran out of town joined Gypsy caravan for 5 years
apprenticed to a wizard for 3 years
joined mercenary army as fighter for 7 years
last 2 years was an adventurer.
Recently got call to become Paladin

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.