Psion said:
What are you talking about? Nebulous characters are PRIMARILY a problem of classless systems.
Nebulous? I suppose it depends on what type of society you have in your game world.
In a fuedal society (like Harn) classes make sense because your opportunities are limited. If you are a peasent, unless you break with the mold, ie change classes, you stay a peasent.
In societies wth more opportunities Classes are a lot harder to swallow
have a friend who real world skill list looks like this
Magick theory
Iado
Swordsmanship (SCA and Adrian Empire style)
Truck Driver
Cooking
Bowling
Roller Dancing
Model Train Lore
Basic Firearms
Basic Computer Ops
Historical Lore specialist in Elizabethan Era
Retail clerk
Aikido
Manufacturing
Singing
Acting
Auto Driving (Professional)
and others I can't think of. If Magick worked I suppose I could shoehorn him into a multi class Druid (thats his style of magick) Monk, Fighter but the extra baggage doen't fit
I have another friend, much younger who is also an occultist and has similarly ecletic skills list
Magick Lore (Hermetic Necromacy)
Hand to hand Combat
Katana
Video game Lore
Gaming Lore
Anime Lore
Reigion Lore
Sing
Play Trumpet
Spansh Language (fluent)
Japanese Culture and History (real version not Anime fanboy version)
Japanese Language (some)
He is a little easier to fit into a class, He might be a Fighter/Specialist Wizard or maybe a Monk/Wizard but again the problem of baggage
With a point based system and a little GM guideance you can build more types of charcters and you don't have to fight the system
The real problem is that some DM's have with point based systems is not so much wierd skill lists but the lack of a group role.
In D&D a party usually consists of some combination of Fighting Guy, Trap/Stealth Guy, Zapping Guy, and Healing Guy. There are always exceptions but in general each player has a defined role.
In GURPS or other point based systems a charcter equivilant to 8th level may be rather good at a number of different things and no one will have a nitche in the group
Frankly I don't find this a problem, If you warn your players what skills wil be needed in the campaign they will take them and surprise you with the rest of the choices
IMO point based systems are better because they empower players.
As for GM's, well yeah class based is easier for them, but they have templates to fill in so there is less trouble than you would think..