I really hate that 5e is kind of described as being its own play style when we’re really just talking about a particular system.Even modern OSR has a distinct philosophy and play style that is not 5e.
I really hate that 5e is kind of described as being its own play style when we’re really just talking about a particular system.Even modern OSR has a distinct philosophy and play style that is not 5e.
Comes from dominating the hobby I guess.I really hate that 5e is kind of described as being its own play style when we’re really just talking about a particular system.
Yeah and that's why OS gets a reputation as the killer DM playstyle. If 5e is assumed the me balanced, then counter to that is to assume OS isn't balanced. (It might be, but the player cannot know that and thus must assume it's not). Therefore, unless you are playing Yolo style I don't care how many characters sheets I go though in a night, caution are over rewarded relative to risk.In 5e, leaping in aggressively is often the smart choice. There is an expectation that encounters are balanced. 5e has more safety nets with healing and moving away from lingering consequences. This is why many (not all) players struggle when they switch to an old school game.
I don't know what smart play is. All I know is that I don't want to spend 10 minutes debating about which direction to go it. If a player is taking their time to check a door for traps or listening to what's on the other side then I will be happy to wait. If the discussion about which direction to go is meaningful (If we go east we run into X but if we go west we run into Y) then I'm happy to wait patiently. But if there's a pointless discussion about whether to take the hallway east or the hallway west I'm not going to wait very long before I pick a direction and walk.I even mentioned that becomes the antithesis of the moment. While the other players are having analysis paralysis, someone kicks down the door/drinks the potion/dives into the demon face portal and see's what happens. Its interesting and it certainly gets the ball rolling, but I would define that as the opposite of "smart play".
Honestly, 5e is a part of the style that began with 3e and it really contains Pathfinder, M&M and a bunch of similar modern RPGs.I really hate that 5e is kind of described as being its own play style when we’re really just talking about a particular system.
Honestly, 5e is a part of the style that began with 3e and it really contains Pathfinder, M&M and a bunch of similar modern RPGs.
Sneak. Negotiate. Bluff. Avoid. Scary monsters beyond the group's capabilities are usually obvious. Set things up to give your group an edge.Yeah and that's why OS gets a reputation as the killer DM playstyle. If 5e is assumed the me balanced, then counter to that is to assume OS isn't balanced. (It might be, but the player cannot know that and thus must assume it's not). Therefore, unless you are playing Yolo style I don't care how many characters sheets I go though in a night, caution are over rewarded relative to risk.
So much is in adventure design - regardless of system.Some great examples are Norman's Hole in the Oak, Brad Kerr's anthology, Wyvern Songs, Ben Milton's Waking of Willoby Hall, Kelsey Dionne's adventures and many more.
True, but the philosophy of how 5e is created often, (not always) leans into a more story focussed adventure. And that's great too. I ran several PF adventure paths.So much is in adventure design - regardless of system.
OSR may not be "balanced" but there is an expectation that the GM telegraphs danger to the players so they can make informed decisions. If a 5e GM telegraphs a dragon cave, the players may assume that the dragon is level appropriate. If the OSR GM telegraphs a dragon cave, it may be their way of telling players avoid it and come back later when you are level appropriate, though players can also ignore that telegraphing to their own peril. Some OSR GMs will even be pretty open and transparent about things like, "Hey, you can tell that the area of this hex is more dangerous than where you have previously been."Yeah and that's why OS gets a reputation as the killer DM playstyle. If 5e is assumed the me balanced, then counter to that is to assume OS isn't balanced. (It might be, but the player cannot know that and thus must assume it's not). Therefore, unless you are playing Yolo style I don't care how many characters sheets I go though in a night, caution are over rewarded relative to risk.