Back then, do you think they actually were playing rules-light or where they just saying that? Just wondering if maybe they never actually were since you notice that they definitely aren't these days.
That's a good question. I'm not up on what they are doing now but some of the systems they used were not rules-lite, and some were. One GM, Will, liked Champions, which is about as rules heavy as it gets. It seems like a terrible fit for his style, and to a large extent I think it was, but he said he liked the way it allowed all characters to be individuals. This is true, Champions is very strong on being able to differentiate between characters mechanically. Will was, and is, a great believer in individualism.
Those ten-year-ago guys, to some degree I think they were in denial about how much they liked rules. And about how gamist they were at times. Some of them could get quite competitive, and yet if you asked them what being a player was all about they'd say it was 100% roleplaying your character. Nothing to do with trying to win. And yet, they would try to win! So you get this dichotomy that I think Clip has noticed.
I believe that I'm a middle-of-the-road guy about most rpg issues. My attitude toward many features of rpgs is pretty ambivalent, I can see advantages and disadvantages. I certainly have a love/hate relationship with the rules. I like a bit of gamism, a bit of worldbuilding, a bit of sandbox, a lot of genre faithfulness, a fair bit of in character acting (but I don't like getting all White Wolf pretentious about it). But I think all of these can get out of hand if taken too far, and one always has to remember that the people playing come before the game. I like to think I'm fairly clear-sighted about my middle-brow gaming tastes and don't make out my style to be more worthy than it is.
You get so many people saying their game is amazing because it's a total sandbox, or a very tough gamist challenge or because they never break character and so on and so forth and I get quite suspicious, and I think perhaps their games are more similar to my middle-of-the-road game than is being made out. I remember those ten-year-ago guys whose games were not the same as they claimed. They were good games, mind, but they were not as advertised. How much easier it is to make claims on the interweb when no one has access to your actual game.