The Shaman
First Post
Well. Okay, there's probably some element of truth in this.Sholari said:Anyone can slap together a homebrew and there is nothing to ensure any level of quality, so you are really only going to get the product of the GMs skill. I would say that most GMs out there aren't as good as they think they are.
Having a professional editor or two review the work is unquestionably a benefit.Sholari said:For a published adventure there tends to be a higher level of quality control, depending on the level of investment required and the sophistication of the publisher. For PDFs they are a lot easier to put out there and so they are not much better that what people can put together as a homebrew. For something like Dungeon magazine there is a lot more of a quality control and you are essentially competing against a bunch of other potential authors to get published.
I would be careful about making such a broad and unfounded judgement in this regard. I've run a grand total of two published adventures in my life: one was a little-known gem called The Lost Abbey of Calthonwey and the other was the G/D/Q series - both are excellent adventures, I had no problem running them, and my most critical audence, my players, said they enjoyed the experience.Sholari said:For those people who have sworn off published adventures I would say they have probably never been through a good quality published adventure or the GM just doesn't know how to run a published adventure very well.
That said, I've been told many times over the years by players that they enjoy my homebrew adventures and settings as well - it's never been suggested to me that I should try published modules instead, at least until now.

Personally I don't think that professional designers and writers have the market on imagination cornered simply by virtue of the fact that they get paid for what they produce. I think there are more than a few GMs out there who could be published if they were willing to devote the time and energy to developing the writing discipline and with a little good editing assistance. Lest we forget, Eberron, the Realms, and Greyhawk all started off as "somebody's homebrew."
Forgive me, bu you still haven't answered by question, Sholari - you've described why you think professionally published modules are better than homebrews, but you haven't mentioned anything about your personal experience in this regard. I'm guessing you've been through both published and HB adventures and settings - what in particular made the former superior to the latter?