The possibility of this being true depresses me. Don't get me wrong, I like miniatures. I use miniatures. But I don't want my rules written for miniatures.dcollins said:Another theory is that it complicates the use of miniatures on a gameboard, and so is being minimized.
Rodrigo said:Which do you think is more interesting:
A) The bard must fasttalk her way past the guards at the mansion, find someone to introduce her to the governor amongst all the guests at a party, try to get him away from his advisors for a few minutes, and talk him into pardoning her rogue friend who got caught with someone else's property. Eagle's Splendor will come in handy, but should she cast it before she nears the mansion, or sneak away and cast it once inside so she has more time to find the governor before it wears off? She could cast it multiple times, but then she's out of spells for the day.
B) The bard casts it once, and has a buffed charisma for hours. She can talk her way past the guards going in and out, bluff the governor, persuade someone to give her an introduction, and intimidate the serving wench into giving her the good wine.
Personally, I find (A) a heck of a lot more fun.
(Psi)SeveredHead said:1 minute/level is fine for invisibility. It means you might have to use your Hide skill occasionally instead of just letting magic do all the work for you.
Actually the sorcerer in my campaign works with the rogue for the hide and move silently job. And for the really sneaky situation the sorcerer Owl loaded with an invisibility spell go with the rogue. When the situation becomes critical the rogue disapear and the owl fly back to home. I agree that those reduced time improve the quality of play and the ingenuosity of the player.shilsen said:What he said. The lowered duration on Invisibility (and Fly) gives the rogues and rangers and other characters who have put points in Hide and Move Silently something to do rather than picking their teeth while the mage does their job. I like it. YMMV.