Well at least now I know it wasn't just a typo.
It's bad enough that you can detect the presence (though not the exact location) of an
invisible creature by rolling a
spot check. I'd love to hear an explanation of that one.
And then there's this. If you are simply invisible, the DC to spot you is 20. But if you are
hiding and invisible, you receive a +40 to your check if you remain still, and a +20 if you move around. Isn't the whole point of invisibility to hide? Okay, maybe not for inanimate objects.
I don't like the invisibility change. Invisibility was never a combat-oriented spell in my group. The change relegates it to very nearly a combat-only spell, so I doubt I'll ever use it again.
I agree with you almost completely, Merak. It's not completely useless, but it definitely becomes a last resort instead of a reasonable option. I do like DarkMaster's owl idea, though.
The question came up last night when the party (rog 3, ftr 2/rgr 1, wiz 3) wanted to sneak into a cave complex without splitting up, and the wizard realized that he and the fighter could be invisible for only 3 minutes, instead of half-an-hour. So what was intended as a group adventure became a solo adventure as they quickly realized their best bet was to send the rogue in to investigate and wait outside for his report. Great fun for the rogue, but a little too much thumb-twiddling for the other two.
I don't want invisibility to become a game-breaker, but I would like it to be relevant. For some odd reason, I'd like the effects of magic in my game to be, well, magical.
Greyline