Cap'n Kobold
Hero
I've not found that. IME many dedicated casters actually have better Con scores than the front-liners due to SAD. When your casting stat is your primary combat stat plus a useful skill stat, plus can be applied in other ways in the other two pillars of the game, you generally can spare the points or choice to make your CON a decent number. When you have both a primary and secondary combat stat, plus using different stats for skills and in the other pillars of the game, you have a lot more stats fighting for priority.I completely agree CON tends to be no worse than 3rd IME for most characters, but even so I think you'll find warrior-types still normally have better CONs on average. I won't say it is much higher, but probably a +1 bonus on average. Of course, player preference and tables vary so this might not be you experience.
I can't. You can't "pull the blow" of most spells, and so there is a reasonable chance that any spell will kill your sparring partner.And of course those caster-types practiced getting in fights with other casters so they would know better how to handle spells they might face. This includes damaging spells where saves are part of it maybe, of also aren't. I could easily imagine an apprentice wizard tossing a single magic missile at another to practice learning to shrug off damage.
I addition, I really don't see most wizards practising getting in fights with spells, except as intellectual exercises.
Why can't the Fighter have luck, favour, and sixth-sense as well as their combat training and experience?So, you do value meat and dodging over sixth-sense, favor, luck, or whatever else is involved that the wizard has? Why is that (other than game balance)?