ExploderWizard
Hero
I think it's okay to run the game my way, and I don't think it requires house rules (rulings, to be sure, but I wouldn't call it a house rule).
Exactly. Rulings instead of rules are the key to old school success. Rulings account for specific situations and allow for more freedom of action. Rules created to cover things that arise from specific situations lead to rigid definitions that can produce downright stupid results later on. Rules should provide the most basic elements of the game, the rest left to rulings.
While this generates a panic about the "mother may I" syndrome its still a better solution than tight rules. A crappy DM will make a game suck no matter what. A good DM will make decent rulings and run an enjoyable game. Becoming skilled at making rulings takes time and effort. DM's can't improve without practice at making judgement calls.
OD&D/Basic D&D got this right. 1E-3E tried to make too many rules out of what should have been left to rulings. 4E made a half-hearted attempt to bring rulings back into play but failed.