Hey, that's my stick!mara said:It's all about the stick.
Druid: Worship the stick.
Monk: Break the stick with fist or whack people with stick.
Paladin: Stick up the
-Mara
Hey, that's my stick!mara said:It's all about the stick.
Druid: Worship the stick.
Monk: Break the stick with fist or whack people with stick.
Paladin: Stick up the
-Mara
wayne62682 said:Probably because there's only one real way to effectively play them.
Maybe you're talking from a roleplay standpoint and not a mechanics standpoint, but mechanics-wise it seems to be the same thing: Paladins abuse Divine Might or whatever to deal uber-damage, Druids abuse Wildshape to turn into a Dire T-Rex or something and get a ridiculously high Strength, and Monks... well I don't know about Monks as the optimizer's perspective is that the Monk sucks and no one would play one.
mara said:It's all about the stick.
Druid: Worship the stick.
Monk: Break the stick with fist or whack people with stick.
Paladin: Stick in the mud
-Mara
A sword and board paladin is quite different from a large paladin with enlarge cast on him that wields a spiked chain and optimizes in tripping and attacks of opportunity.JRRNeiklot said:It's the whole point of the class system. One druid (or monk, etc) is supposed to look pretty much like another, but have different personalities, etc. Look out across a football field. One linebacker looks pretty much like another. Some are better, faster, stronger, but they look pretty much the same and do the same job.
Warren Okuma said:Nope. You haven't seen a summoner druid. Pity. I bet you didn't see a spiked chain paladin either. Pity. I bet you didn't see a Vow of Poverty monk. You folks need to get out more often.
Why do all paladins, monks, and druids seem exactly the same?
KrazyHades said:...why is this thread under "humor"?
Warren Okuma said:Nope. You haven't seen a summoner druid. Pity. I bet you didn't see a spiked chain paladin either. Pity. I bet you didn't see a Vow of Poverty monk. You folks need to get out more often.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.