Tuzenbach
First Post
Why do I tend to be evil ?
Because "evil" spelled backwards is "live", and we ALL want to do that, don't we?
Why do I tend to be evil ?
ChristianW said:I think that's where you went wrong. Next time, try the following.
Crimelord: I will give you the information you want if you kill some of my enemies for me.
You: You want us to do your dirty work? Insult my integrity one more time and it'll be your corpse the city watch finds floating in the harbor. Now try again, please.
Or something like that.![]()
But a word backwards is its own undoing. Think that's why undead are usually evil?Tuzenbach said:Because "evil" spelled backwards is "live", and we ALL want to do that, don't we?
Kahuna Burger said:When the DM is afraid to "punish" evil behavior when logical but consistently rewards it, yes. I recal a thread back when where the entire party had been captured and I suggested that as a DM I might institute a "rescue mission" mini adventure for a good party but not the evil one under discussion. I got jumped all over for "punishing the group's RP choices" and was told that such a plot twist should be somehow contrived at equal cost for any party or I was being unfair.
Combine that sort of thinking with unrealisticly effective results for torture and other evil acts and sure its easier. But as some greek guy said a couple thousand years ago, there are practical reasons for mercy.
Primitive Screwhead said:Lots of good advise upthread.. but I think we have gotten to a part where the building blocks of this problem should be at least pointed out. As Gold Roger noted, there was a lack of communication and an assumption made fo what the players were looking for.
As it stands, it appears that only 1 of the 4 players is actively desiring an evil, cut thier hearts out and eat it kind of game.
Primitive Screwhead said:There should already be some very interesting roleplaying around as the NE Cleric, the Druid, and the Necromancer sort out thier differing views on death.
Primitive Screwhead said:But, back on point..
The key to having 'good' characters is rewarding the characters through support of those they fight to protect. Dei has some good specifics upthread. For evil characters, the logical response instead of 'protect the party' is also applicable.
Having the bad guys kill hostages when you show up, then fight to the death because they know they wont get any mercy from you... well, that wouldn't be much fun.
Kid Charlemagne said:Change your own mindset. Instead of thinking of enemy NPC's as people who will come back with reinforcements, think of them as recurring characters - trust your DM to give you appropriate challenges. After all, you're going to have fight new opponents anyway, why not have it be with ones you already have a history with?
Torm said:But a word backwards is its own undoing. Think that's why undead are usually evil?![]()