I think it is that the average person (commoner statistics) will die to just about everything. Hit points is a very "meta" concept. As a DM the tiers are just something used to scale the difficulty of the encounter and/or subsequent encounters.
From the Trap-Setter perspective much of the time I do want my trap to be deadly. Most will be...to a commoner. There are also numerous reasons to capture people i.e., preserving bodies for a more effective undead army, slave trade, feeding pets that like to play with their food etc.
From the DM perspective I may want there to be "close calls" to drive a setting and create a suspense in the arch of the dungeon crawl/story.
From the Trap-Setter perspective much of the time I do want my trap to be deadly. Most will be...to a commoner. There are also numerous reasons to capture people i.e., preserving bodies for a more effective undead army, slave trade, feeding pets that like to play with their food etc.
From the DM perspective I may want there to be "close calls" to drive a setting and create a suspense in the arch of the dungeon crawl/story.