You need to go back to his posts though. Even if the game is something else D&D is at the heart of it. It's more akin to crediting the creator of the first loaf of leaven bread with the creation of the automobile. Splitting hairs into meaninglessness. Hello Ron.Hussar said:If I play a game that is influenced by DND and then design another game based on that game, then my game is influenced by DnD. That seems pretty direct. If I never play DnD, but play Rifts instead, and then design a game with mechanics based on Rifts, then there is a pretty direct chain from my game to DnD.

Strike isn't the base maneuver at all in Burning Wheel. What Eyebeam is doing is that he sees Striking as the 'crux' and then is projecting that, I mean that in the psychological way, onto every game. In short he is defining all games through the eyes of D&D, and thus it becomes a self fufilling proclaimation that D&D is at the bottom of every game.Hussar said:Not in many games. Yes, there are a few games out there that may not, but, by and large, every game that involves combat uses a "strike" as the base maneuver. Any maneuver that is more complicated adds additional rules to the strike, but, at no point are those maneuvers considered the base action. And, let's be honest, that's D&D in different clothing. I believe that is what Eyebeams is referring to.
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