Micah Sweet
Level Up & OSR Enthusiast
Again, the rules don't seem particularly open to interpretation. There are many ways to play D&D. I only see one correct way to play AW. The entire book is full of imperatives about how exactly to play that way. The hard structure this and other storygames are designed for is difficult to follow coming from other styles of play, and isn't to me worth it to force myself to learn.This seems like saying that it's easy to play wrong with AD&D, because one might not be sure about how to map or key a dungeon, or how to adjudicate the play of the dungeon. I mean, maybe that's true, but both Moldvay and Gygax provide worked examples (for what it's worth, I think that Moldvay's is a better teaching text).
Apocalypse World is full of examples, and explanation. It's not arcane!