hawkeyefan
Legend
A ruling by the DM can involve negotiation, but it absolutely doesn't require it. It's just that some people really want it to.
It depends on how you look at it. I was only speaking about my game, not all games, and in my game and those I play in, that negotiation (or at least the possibility of it) is expected.
Though yes, it is because we want it to be that way. On that, you're correct.
I don't necessarily agree with that. The group has agreed before the first game session via the social contract that the DM has the ability to make these rulings and that absent some sort of abuse of power or major mistake, it will be accepted. For games other than D&D or games where the DM is playing a non-standard version of the game, this might not hold true as a different social contract has been agreed to for those.
I don't know if the social contract is always so explicit. Nor do I think the DM's authority is actually clearly defined in the books, at least not definitively enough to say this will always be true. Certainly not in the way we all understand that in Monopoly, when you pass Go, you get $200.
I also don't think it takes an abuse of power or a major mistake to invite such a negotiation. I've questioned casual rulings and had my casual rulings questioned. From things as simple as DCs for ability checks to spell interpretations and so on. Expectations can sometimes differ pretty significantly, even absent some kind of abuse or major misstep. I'd much rather have a discussion and work it out than simply declare my decision as "right".