AbdulAlhazred
Legend
I agree, but its "all of a piece" so to speak. Any one bit is fairly insignificant, or looks like nothing but guidance, until you put the entire thing together and then we see that "Play to find out" as an agenda has a huge impact on, and colors, all the things it is packaged along with. My character, Meda, has a motivating personal history, her father is missing. Will she find him? Play to find out! Will she abandon the search when it starts to bear fruit in order to satisfy her curiosity, or maybe to save Stonetop, or her friends? Play to find out! The GM doesn't know, the players don't know, the PCs sure don't know. But I know that, in keeping with that agenda item, the GM will say things that are unwelcome to Meda and put pressure of the sorts I just speculated about, or others, on that point. We will find out, is Meda a faithful devoted daughter? Is she going to put the village ahead of finding him?"Play to find out" falls into this same category - it neither specifically allows nor disallows anything and thus is not a rule: it's a guideline.
And note, I GUARANTEE you, he's not just going to randomly show back up on his own, nor is he going to be revealed to be dead, etc. I mean, those things are technically possible IF they comport with the filling of the character's lives with adventure, etc. in some way, but there will be no easy victories, any such reappearance is sure to come with serious strings attached. I may well be asked to help decide what those are, but you can be sure the GM will have a big say too.