Maxperson
Morkus from Orkus
I strongly disagree. There's typically no analysis and review going on. The players simply accept that the player is going inside. There's no negotiation happening. At least not in the vast majority of D&D games. I suppose there are games where the players make some sort of agreement to go over each thing declared to see if they want to object, but it's FAR from common.I mean, it probably sounds more . . . mentally intensive than it actually is at the table, but yes. Anything that modifies anything about anything in the fiction is, ultimately, a negotiation. It's just that 95-99% of the time, there's no particular emphasis needed for the negotiation, because the changes to the fiction are common-sense follow on from a previously established bit of fiction.
Player A's declaration, 1) "My character walks from one side of the tavern to the other," can and likely will be instantly analyzed, reviewed, and accepted as fictionally canonical in all participants' heads. The negotiation is instant and unspoken. The GM previously described the characters as being in the tavern, gave no sense of threat or description of an obstacle that would stop such a declaration, and all participants can immediately re-frame the fiction in their minds to fit the change. Player A's character is now on the north end of the tavern rather than the south.
I mean that doesn't really fit the definition of negotiation, but interaction between people is there when those things happen.Until . . . 2) Player B says, "I grab Player A's character by the arm to stop her." Or the GM says, 3) "A hulking figure rises from a table in the middle of the tavern as you approach." Or the GM says, 4) "A barmaid drops a tray of mugs, covering the floor in beer. Make a DEX check to see if you slip." Or Player C says, 5) "Just as Character A walks away, I draw my sword and shout, 'In the name of the Legendary Highway Robbers of Mulgast, give me all your coin and jewelry if you want to live!"
Silence isn't negotiation. Hell, silence can't even be assumed to be consent. A player could very well not agree with the ruling, but just remain silent. Negotiation is a discussion aimed at reaching an agreement. That means that if the DM makes a ruling and all 5 players remain silent, they may or may not be agreeing with the ruling.But all 5 numbered cases ultimately require assent from all participants. So yeah, there's constant negotiation around each re-framing of scene/situation on every action declaration. It's just that the negotiation doesn't mean that the required assent is contentious or lengthy. It just has to happen. 99% of the time it's instantaneous and silent.
Agreement, silent or otherwise =/= negotiation. If I say to you, "Go pick up that rock over there." and you do it either by verbal agreement or remain silent, we have not negotiated anything. There was no discussion.