clearstream
(He, Him)
@pemerton Would you say that - for game texts that include it - an explicit GM agenda could set up prelusory-goals as an essential first step toward bringing GM into the game as player?
When I think about GM as player, I quickly reach a dissolution of the distinct role altogether: leaving players with complementary, asymmetrical roles. You have potentially described something like that with turn-about BW GMing.
That is where GM does not retain distinct GMly functions that must be managed by wearing multiple hats, or by not being counted among the players.
If agenda establishes prelusory-goals - if that is the effect it necessarily has - then that could be used in examination of game texts to see if anything like an agenda puts such goals in place. I'm not sure of course that it necessarily has that effect. What do you think?
When I think about GM as player, I quickly reach a dissolution of the distinct role altogether: leaving players with complementary, asymmetrical roles. You have potentially described something like that with turn-about BW GMing.
That is where GM does not retain distinct GMly functions that must be managed by wearing multiple hats, or by not being counted among the players.
If agenda establishes prelusory-goals - if that is the effect it necessarily has - then that could be used in examination of game texts to see if anything like an agenda puts such goals in place. I'm not sure of course that it necessarily has that effect. What do you think?