pemerton said:The better the players play, the less that the game will produce rising action => climax/crisis => resolution. Although, in the fiction, the situation might involve intense physical stress and drama, at the table the challenge is essentially intellectual (like most other table-top games). And intellectual puzzle solving simply doesn't produce that narrative structure. It's true that in some cases there will be the thrill of the dice roll, but skilled play tries to minimise dependence on lucky rolls.
The principal words used after the phrase you quote are:I don't want to assume I know what you mean when you say "The better the players play, the less that the game will produce rising action => climax/crisis => resolution." The words after that indicate that you might be using some kind of Forge jargon
"fiction"; "situation"; "intensse physical stress and drama"; "table"; "challenge"; "intellectual"; "puzzle solving"; "narrative sructure"; "thril"; "dice roll"; "skilled play"; "dependence"; "lucky rolls".
To me, they all seem to be ordinary words of English. Which bits do you think are "Forge jargon"?