hawkeyefan
Legend
By your description above and the fact you can so clearly predict what will happen later in the day, you have a fairly well-established day-to-day routine in your life.
Sure, but it's not just about having a routine. It's about knowing what's common given my choices as a person... my job and my social connections and so on. Can something unexpected happen? Sure, of course. A car accident, for example, would be unexpected for sure.
But what if I was an EMT? Or a traffic cop? Is dealing with a car accident unexpected then? Is it weird or contrived that the responsibilities of such people give you a good idea of what they may encounter as part of their day?
Most in-game characters don't have any such routine, which immediately makes them quite different from most of us real people. I'd even suggest that part of the initial challenge of playing such characters revolves around this difference - that unlike real-world folk the in-game characters have the freedom in-game to more or less do what they want when they want to. Some players quickly come to revel in this in-character freedom, others take a while to adjust, and a few never do.
First, who says most in-game characters don't have any such routines? Their routines certainly may be different, but they may have routines. Or at the very least, they have goals and responsibilities that give us a good idea of what may happen to them. What you're describing may be true of "adventurers" in the D&D sense. But not all games work that way, as @Campbell has already pointed out.
Second, I don't know if I agree about the freedom thing. If characters are free to pursue their own agenda, why are you saying that events related to that agenda happening to them is unrealistic? It sounds like by freedom you mean free of any responsibility or social connection... but that's not a freedom everyone wants nor is it a freedom every PC has.
And their ability to do what they want when they want to (and in many cases where they want to) leads to two rather predictable outcomes:
1 - that any in-game deadline is seen as unusual rather than commonplace
2 - they're constantly encountering unexpected things due to the unpredictability of their actions and-or travels.
Why are deadlines unusual? Even nature has deadlines.
Why are their actions so unpredictable? Why are their travels so unpredictable?
Again, you seem unable to move beyond the classic adventurer paradigm. Not all PCs are adventurers.
If, in-game, the characters proactively make these things happen then yes, it's not surprising. What's surprising - and comes across as overly-contrived - is when those agenda-related things keep happening to them even if they do nothing to bring those occurrences about.
Why would they not pursue their agenda?
To the bolded I plead not guilty, y'r honour.
Realism (where practical and possible, in knowledge it isn't always) is certainly a goal of mine, yet in no way do I expect or demand they act co-operatively as a group. How well they get along, or don't, is entirely up to the players.
Yes, I know you are the exception in this case. But we all know that many folks demand that the group work together, mostly stay together, and often adhere to specific alignments or moral outlooks.