Recent threads have made me wonder why so many D&D players these days are focused on the marketing and sales of the game. Suggestions that 4E model Descent or other board game formats (or attempt to go for the MMORPG dollar) are topics of lively debate.
I don't mean to sound indelicate or rude about it... But why do we care about WotC's sales or marketing approach?
I can go see a movie without worrying about the ad campaign for it on national TV reaching other consumers. I can eat at a fast food restaurant without worrying that their sales may dip if no one else orders the cheeseburger that I do. I don't go around evangelizing about my cell phone service to people that I think might be interested in it.
So why do we debate so fiercely about the direction of WotC? What I mean by this... Is why do we discuss the future products and the target audience for these products when we have very little say in how they'll turn out? (I know we have the power of the pocketbook once a product comes out, but that's reactive, not production-input based.) The people in charge of these things spend lots of time figuring these things out and discussing them and doing research and all that. And quite frankly, when I sit down to play D&D, I don't care about the interior art on the books or the ages of the players or any of that- it's time to start rolling 20's and taking names.
So why are we interested in the business end?
I don't mean to sound indelicate or rude about it... But why do we care about WotC's sales or marketing approach?
I can go see a movie without worrying about the ad campaign for it on national TV reaching other consumers. I can eat at a fast food restaurant without worrying that their sales may dip if no one else orders the cheeseburger that I do. I don't go around evangelizing about my cell phone service to people that I think might be interested in it.
So why do we debate so fiercely about the direction of WotC? What I mean by this... Is why do we discuss the future products and the target audience for these products when we have very little say in how they'll turn out? (I know we have the power of the pocketbook once a product comes out, but that's reactive, not production-input based.) The people in charge of these things spend lots of time figuring these things out and discussing them and doing research and all that. And quite frankly, when I sit down to play D&D, I don't care about the interior art on the books or the ages of the players or any of that- it's time to start rolling 20's and taking names.
So why are we interested in the business end?