D&D General why do we have halflings and gnomes?

Not taking about armies.

Talking about raiding parties of 10+3d6 orcs/hobgoblin/gnoll/barbarian/drow
You raise an army, hunt down the raiding parties and slaughter every last monster, then you go back to farming. What you don't do is have your army sit around waiting to be attacked whilst raiders run rampant. It's inefficient and leads to mass starvation.
 

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Just to be clear on something - I don't see a problem with "monster world". It's just not the baseline assumption. There are relatively safe areas, there are relatively dangerous areas. Halflings are probably going to be found in the former more than the latter.

In most cases though, I don't think most fantasy fiction really thinks through monster world nor do they accurately depict settlements realistically. Rohan in LOTR may have looked cool, but where were all the fields? What did people eat? All we see is this city in the middle of an otherwise empty plain. Did people eat air?

Video games are really, really bad at this. Because of limitations of travel and because they want something for the players to do, there are incredibly hostile monsters around every corner. Not only that, but the monsters increase in difficulty as the game goes along.

So it's fine if, like video game, you just don't care. I just disagree with adding a ludicrous number of monsters and then expect society to be similar to the real world or to assume that it's the baseline assumption for every campaign.

I've had pockets of my world (last time it was actually a pocket dimension) where being outside the walls at night was incredibly dangerous and literally everyone of every race had to retreat behind walls at night. If halflings had not been part of the group that went to the fortified city, they just would have set up their villages to be even more hidden. Homes built into the earth that they favor could probably be fairly easy to hide. Instead of open fields, disguise cropland to look like open meadows and so on.

But either halflings are not going to live in dangerous areas or they'll figure out a way to deal with it. Maybe they're a bit more militaristic than most halflings, maybe they're just good at finding out of the way nooks and crannies that nobody notices.
 



In most cases though, I don't think most fantasy fiction really thinks through monster world nor do they accurately depict settlements realistically. Rohan in LOTR may have looked cool, but where were all the fields? What did people eat? All we see is this city in the middle of an otherwise empty plain. Did people eat air?
The book speaks of "The fields of Rohan", and it is mentioned in both book and film that most of the people at Helm's Deep are farmers.

Dark Sun is a prime example of a "monster world". But most D&D settings aren't Dark Sun.
 


The book speaks of "The fields of Rohan", and it is mentioned in both book and film that most of the people at Helm's Deep are farmers.

Dark Sun is a prime example of a "monster world". But most D&D settings aren't Dark Sun.

I was talking about movie visuals for LOTR. There may have been fields somewhere but they certainly weren't visible from what we saw.

In any case, I agree with Dark Sun. In that campaign world they're xenophobic cannibal head hunters, quite different from the standard halfling.
 

As someone who built a Death World, the Death World that's being specifically constructed to say halflings are bad is too Death World.

Typical D&D assumes the monsters and bandits and species we're allowed to racism to death are out on the frontier and that there exists this constant border war between 'civilization' and 'chaos'. Even a Points of Light world assumes that the points of light themselves are safe but besieged.

The suggestion here that every community needs a standing military and a unique martial tradition to survive implies that we have reach Fallout in terms of Death Worlds. And the implication of Fallout where only heavily armed groups like NCR or the Brotherhood can carve out stable niches is that the population is near collapse it's so small and fragile.

If halflings can't find an isolated valley or meadow with good farmland they can't live on and tend without being eradicated, then no one can and food production is going to be so low that the population is either starving or stabilized at a much lower level than expected. Yes, you can wall in farmlands (I'm assuming halflings don't have rock stacking technology because they're a bad race that can't do anything because their write-up doesn't say), but walls take time and resources that you have to gather and construct in the murder-lands, so it might be years before a safe wall is constructed in a new community.

I predict that any world where halflings can't halfling will be effectively over in ~50 years due to starvation and the fact that a lot of stuff in D&D can fly, has a climb speed or has an ungodly genius intellect that will allow it to trick everyone into opening their gates. And since none of these have been / can be pushed back to the frontier, the overrun is inevitable.

TLDR: Default D&D is not a Souls Game.
 

I was talking about movie visuals for LOTR. There may have been fields somewhere but they certainly weren't visible from what we saw.
If you watch the making of docs on the DVD they show that they chose a particularly bleak and windswept plain for Edoras, because it had an appropriately shaped hill. Rohan has no shortage of fields in the book. That region is supposed to be quite green an lush, with a couple of small rivers.
 

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