The AoE spell thing was probably me.
At least in my games, caster choose the target box and then roll d4 to see which of the corners is the center of the spell, meaning it can never be perfectly placed.
What I like about this (an idea I got from Monte Cook) is that the difference is small enough to often not matter, but when it does matter it can change the whole encounter.
Also, I allow a feat ("Accurate Caster") which allows the caster to choose instead of rolling randomly.
Simple rule of thumb:
If you see a post about an intricate house rule, that's probably el-remmen.
If you see a post that says, "If there's any girls there, I wanna do em!", that's probably me.
Organized Play vs. Home Games. I haven't belonged to the RPGA in a l-o-o-o-n-g time, but based on the accounts I've read, it sounds like RPGA games play *very* differently from any home game I've ever run or played in. I'd liken the RPGA sessions to extreme off-road stress-tests of the system, while my games were more like leisurely weekend drives. Did I have min-maxers in my groups? Sure. Did we do a lot of combat? Sure. But we just never saw 95% of the crazy problems that apparently popped up with great frequency in RPGA games.
That's a great freaking analogy.I'm a bigtime RPGA guy. The analogy that I've developed to describe it is this.