Pielorinho
Iron Fist of Pelor
I'll echo a lot of what's been said so far: storytelling is fun, improv acting is fun, delighting and entertaining my friends is fun. There's one thing I'll add:
I love the challenge of unpredictable PCs. Dispite my exaggerrated kvetching about it ("Sure, sure, see if I care! I ask you last week, do you want to go to the castle, and you tell me no, so I prepare this elaborate wilderness adventure for you, and what do you tell me at the start of this week? You want to go to the castle! What are you doing to me?!" etc.), it's great fun.
The PCs unexpectedly take a villain prisoner and interrogate her, thereby short-circuiting my conspiracy mystery. The PCs refuse to play along with the smarmy con-artist, thereby losing the best way to find out a vital clue. The PCs decide to trick a merchant into giving up a treasure using a combination of skills, roleplaying, and ballsiness. The PCs decide to sneak into a murder victim's house looking for clues.
All of these force me to think on my feet, to detail aspects of the world that I've not much thought about. And it can be thrilling to me to do this. Sometimes I can't come up with anything interesting, and energy flags. Other times, I surprise myself and end up taking the story in a direction I didn't anticipate at all.
Daniel
I love the challenge of unpredictable PCs. Dispite my exaggerrated kvetching about it ("Sure, sure, see if I care! I ask you last week, do you want to go to the castle, and you tell me no, so I prepare this elaborate wilderness adventure for you, and what do you tell me at the start of this week? You want to go to the castle! What are you doing to me?!" etc.), it's great fun.
The PCs unexpectedly take a villain prisoner and interrogate her, thereby short-circuiting my conspiracy mystery. The PCs refuse to play along with the smarmy con-artist, thereby losing the best way to find out a vital clue. The PCs decide to trick a merchant into giving up a treasure using a combination of skills, roleplaying, and ballsiness. The PCs decide to sneak into a murder victim's house looking for clues.
All of these force me to think on my feet, to detail aspects of the world that I've not much thought about. And it can be thrilling to me to do this. Sometimes I can't come up with anything interesting, and energy flags. Other times, I surprise myself and end up taking the story in a direction I didn't anticipate at all.
Daniel