CleverNickName
Limit Break Dancing (He/They)
I probably wouldn't play an RPG where character death was frequent.
And I probably wouldn't play an RPG where character death wasn't possible, either.
Like others have posted, it is frustrating to have to continually roll up new characters, especially when I'm personally vested in the backstory and the current events within the game. But also like others have posted, no matter how vested I am in the character, I will get very bored very quickly if the risk of character death is absent (or worse, engineered and predetermined by the DM/player.)
The two have to be balanced around everyone's expectations (players and DM). And that balance is going to vary from table to table. For me? I like the probability of character death to be roughly equivalent to [0 + (character level x 0.05)]: very unlikely at 1st level, but very likely indeed around 15th level. Others will prefer a different formula.
And I probably wouldn't play an RPG where character death wasn't possible, either.
Like others have posted, it is frustrating to have to continually roll up new characters, especially when I'm personally vested in the backstory and the current events within the game. But also like others have posted, no matter how vested I am in the character, I will get very bored very quickly if the risk of character death is absent (or worse, engineered and predetermined by the DM/player.)
The two have to be balanced around everyone's expectations (players and DM). And that balance is going to vary from table to table. For me? I like the probability of character death to be roughly equivalent to [0 + (character level x 0.05)]: very unlikely at 1st level, but very likely indeed around 15th level. Others will prefer a different formula.
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