Uusikartano
First Post
Hey all,
I'm in the process of writing a university paper on tabletop RPGs, creativity, storytelling, and authorship, and I'm wondering if you fine folks would mind answering some questions I've written up to help direct the paper.
I'm interested primarily in the creative aspects of D&D, so answers concerning creativity or storytelling are certainly a plus, but do not feel limited by that. I'm more than aware that not everyone plays for the opportunity to tell stories - some want to fight monsters, some want to hang out with friends, etc.
I know that there are a number of questions, so feel free to answer as many or as few in as much or as little detail as you'd like. Frankly, any and all input will be appreciated.
Note: I use D&D to stand in for tabletop RPGs in general, do not feel limited by the game system in your responses.
1. Why do you play D&D? (DMing or as a player)
2. Would you say that D&D is an outlet for your creativity or are you creative for the sake of playing D&D?
3. Follow-up: Why create through D&D? Why not write a story? Or create through some other outlet? What does D&D offer that appeals to you or is unique to itself?
4. In your opinion, who owns your past campaigns / adventures that you’ve DMed?
follow-up: Would whether or not you ran a published adventure affect your answer?
5. In your opinion, who owns your past PCs?
follow-up: Would whether or not you were run through a published adventure affect your answer?
6. When playing (DM or PC) are you more impressed with originality or familiarity in the story? Why? (something you’ve never seen before or a clever reference to other stories, mythology, popular culture, etc.)
7. Granted that D&D is a game with rules and so on, how do you win? (good storytelling? killing the monsters? getting phat lewt?)
8. In your view, what is the point of a game system’s rules?
9. What is the best moment in a session and (more importantly) why?
10. What is your favourite D&D memory and (more importantly) why? (Though I’m interested in creativity and storytelling, don’t feel limited to that. I’m interested in the reasoning as much as I’m interested in the moment)
If you've gotten this far, I'd like to thank you for your time. It's very much appreciated.
(editted to add numbers to the questions and question 9)
I'm in the process of writing a university paper on tabletop RPGs, creativity, storytelling, and authorship, and I'm wondering if you fine folks would mind answering some questions I've written up to help direct the paper.
I'm interested primarily in the creative aspects of D&D, so answers concerning creativity or storytelling are certainly a plus, but do not feel limited by that. I'm more than aware that not everyone plays for the opportunity to tell stories - some want to fight monsters, some want to hang out with friends, etc.
I know that there are a number of questions, so feel free to answer as many or as few in as much or as little detail as you'd like. Frankly, any and all input will be appreciated.
Note: I use D&D to stand in for tabletop RPGs in general, do not feel limited by the game system in your responses.
1. Why do you play D&D? (DMing or as a player)
2. Would you say that D&D is an outlet for your creativity or are you creative for the sake of playing D&D?
3. Follow-up: Why create through D&D? Why not write a story? Or create through some other outlet? What does D&D offer that appeals to you or is unique to itself?
4. In your opinion, who owns your past campaigns / adventures that you’ve DMed?
follow-up: Would whether or not you ran a published adventure affect your answer?
5. In your opinion, who owns your past PCs?
follow-up: Would whether or not you were run through a published adventure affect your answer?
6. When playing (DM or PC) are you more impressed with originality or familiarity in the story? Why? (something you’ve never seen before or a clever reference to other stories, mythology, popular culture, etc.)
7. Granted that D&D is a game with rules and so on, how do you win? (good storytelling? killing the monsters? getting phat lewt?)
8. In your view, what is the point of a game system’s rules?
9. What is the best moment in a session and (more importantly) why?
10. What is your favourite D&D memory and (more importantly) why? (Though I’m interested in creativity and storytelling, don’t feel limited to that. I’m interested in the reasoning as much as I’m interested in the moment)
If you've gotten this far, I'd like to thank you for your time. It's very much appreciated.
(editted to add numbers to the questions and question 9)
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