Funny you should ask...howandwhy99 said:I mean really. The war crafts they ride, the weapons they use, the places they inhabit are all NOT intelligent, but the 100% uniform humanoid form IS? It's hard to believe they weren't originally conceived as Robots. What other mental pathway arrives at these without conceiving any other?
Per the setting, what most troubles the kalashtar is that the warforged have souls, and that no mortal agency should be able to create a soul... hence their belief that the souls aren't being created, but are rather coming from someone else. One of the common theories that's been advanced is that they are vessels for the souls of the dead; Dolurrh wipes away the memories of the dead, so they don't remember their past... at least, not yet. From this point, you simply take the principle of magical correspondence: the reason the warforged that looks like a human has a soul and the one that looks like a seige engine doesn't is because the humanoid vessel is the only mystically suitable host for the humanoid soul.Geoff Watson said:Ironically, the anime character that looks the most like a warforged (Alphonse Elric in the picture above) is actually a human. They stuffed up a transformation and are trying to find a way to return him to his original body.
That's actually quite interesting. My own preference is to leave the question of having souls as unknown and ambiguous, but it sounds like the fact of warforged having 'em is causing ambiguity enough. Very cool.Hamburger Mary said:Funny you should ask...
Per the setting, what most troubles the kalashtar is that the warforged have souls, and that no mortal agency should be able to create a soul... hence their belief that the souls aren't being created, but are rather coming from someone else. One of the common theories that's been advanced is that they are vessels for the souls of the dead; Dolurrh wipes away the memories of the dead, so they don't remember their past... at least, not yet. From this point, you simply take the principle of magical correspondence: the reason the warforged that looks like a human has a soul and the one that looks like a seige engine doesn't is because the humanoid vessel is the only mystically suitable host for the humanoid soul.
It's easy to look at a picture you don't like and assume "That's a dumb copout". But there's more depth to the setting than people assume. Warforged aren't simply mass-produced mechanical men. People haven't forgotten how to build them. They have a role in the world that stretches out across thousands of years and multiple planes. Their current situation has both moral and political ramifications. It's not just "Hey, we want to let players be k3wl killer robots." The warforged are integral to many of the core themes of Eberron: magic used for war; the impact of war on civilization; problems that don't always have good solutions.
Again: don't like sentient golems as a race? It's your chocolate and your peanut butter. No one should force you to do anything you don't want to do, any more than they'll make me use whisper gnomes in my game. But it seems to me that many of the negative reactions are based on superficial knowledge, as opposed to understanding the role they actually play in the world.
Ah, gotcha - I should have paid more attention to the fact that you were specifically addressing the OP's question. Good points. I'm saying that there's depth to the warforged that people don't see at a cursory glance - but that obviously won't affect first impressions, which is what you're talking about. My bad.howandwhy99 said:But it doesn't negate my first list of 3. They aren't a sufficient identification IMO either, but together they mean warforged will frequently be taken as robots by any who do not know the rationale. That'll be pretty much everyone coming to the setting for the first time.
Absolutely. This "Warforged are made of all artificial parts" is wrong. The organic material is roots, wood, and stone. Warforged are basically men with wood skin, roots for guts/joints, a little stone here and there, and metal slapped on as a protective coating. Aside from the metal and the stone bits, it's all organic, baby.Klaus said:Indeed, warforgeds have wooden fibers for muscles, and have parts made of stone, and *some* metal plates over them (which may or may not have adamantine, silver, cold iron or mithril mixed in). And all of these materials are created out of thin air with something akin to the fabricate spell, so the bodies aren't assembled and then animated. They're created wholecloth from magic.
Indeed. As someone else said: "Eberron doesn't have magic and technology - it lacks TECHNOLOGY and has magic filling in the place."Hobo said:It seems like I just had this discussion with some guy (usernamed Steampunk) not long ago. What is your definition of steampunk? Nothing in Eberron is steam powered, and nothing fits the -punk dystopian worldview. Without either steam or punk, I'm really struggling to see how this is in any way steampunk.
Hamburger Mary said:From this point, you simply take the principle of magical correspondence: the reason the warforged that looks like a human has a soul and the one that looks like a seige engine doesn't is because the humanoid vessel is the only mystically suitable host for the humanoid soul.
What about it? I'm not talking about reincarnation or golems. I'm talking specifically about warforged. One of the key principles of the warforged is that unlike golems, even the people who are creating them don't really understand how they work. They aren't choosing to make the warforged in humanoid shape; humanoid shape is the only form they've been able to produce.Arkhandus said:And what about the fact that Reincarnate can bring creatures back to life in different bodies, even animal bodies, without difficulty?
I acknowledge this as a valid answer to the OP's question: "People think that they are robots because we're conditioned as a culture to think 'robot' when we see a humanoid figure made of metal." However, for the reasons given above, I'd argue that once you have a deeper understanding of the setting, their humanoid appearance is once of the things that distinguishes them from robots (in my eyes). IMO, one of the key attributes of a robot is that it is a being designed for a purpose... designed to serve the needs of the creator. If it would be more useful for my robot to have treads, he'll have treads. I certainly wouldn't give him a sense of taste or the ability to feel pain - how would either of these things prove useful? The warforged have a sense of taste and can feel pain, and cannot be designed with tracks - because their shape isn't a function of the designer's intent. It's the only shape that they can be made it.Arkhandus said:Warforged would be less obviously identifiable as robots (magic robots, but robots nonetheless) if they were not so distinctly humanoid and human-like.