jdrakeh said:There simply isn't (so far as I can tell) any good reason for why mundane animals in Faerun or Eberron should be mirror images of those that my neighbor keeps cooped up in his apartment all day. Should Carrion Crawlers not usurp Rattus Rattus in the foodchain of Waterdeep's many sewers? Should the skies over Sharn not be populated by something a bit more fantastic than pigeons?
Facts:w_earle_wheeler said:Because bears are totally awesome.
Raven Crowking said:DM: The old man comes to you and says, "Beware the owlbear in the Mickle Wood."
Player 1: Wait a second, didn't you say that this world has no bears?
DM: It doesn't. This is an owlbear.
Player 2: I didn't think it had owls either.....?
DM: No. It doesn't.
Player 3: So why do they call this creature an owl-bear anyway?
I'm not sure why you quoted me there. I'm not disagreeing with anything in your post, nor is it particularly relevent to what I posted. It's like we're talking past each other about two different things.Fifth Element said:I don't think that's fair at all. Basically the point is: why change if the only point is change? If you want to remove bears from your world entirely, fine. If you want to make bears sentient and make them a more significant part of the game world (for instance), also fine. But making slight changes only to make them slightly different just makes a player's 'job' harder, and generally reduces his/her fun. If a player needs to learn a fact about the game world, it should mean something to the game. Learning "bears are slightly different in this world" doesn't add anything to the fun for most people.
Because it is ridiculously difficult to purify aluminum. It is only relatively recently that a process for catalyzing the reduction of aluminum from aluminum-containing compounds has been developed. Before that, it took a long, expensive process. Metal aluminum was so rare and valuable that Napoleon, in an ostentatious display, seated his guests at a table outfitted with aluminum cutlery, which was a massive display of wealth and power at the time.gizmo33 said:Why does DnD have iron (but no aluminum? - and yet it has aluminum-based minerals?)
See post 47, wherein you rebut a post by Celebrim, unfairly in my opinion. I then proceeded to rephrase the argument in Celebrim's post, in case the reason you rebutted is that the point wasn't clear enough, and then I proceeded to build upon the point further.Hobo said:I'm not sure why you quoted me there. I'm not disagreeing with anything in your post, nor is it particularly relevent to what I posted. It's like we're talking past each other about two different things.
I'm a little confused...
Ah, and there's another sticky point in a fantasy world. Magic. Why wouldn't you just use magic to purify aluminum? Napoleon didn't have access to magic. Displays of wealth in a fantasy world are likely quite different that those in the real world.Dr. Awkward said:Because it is ridiculously difficult to purify aluminum. It is only relatively recently that a process for catalyzing the reduction of aluminum from aluminum-containing compounds has been developed. Before that, it took a long, expensive process. Metal aluminum was so rare and valuable that Napoleon, in an ostentatious display, seated his guests at a table outfitted with aluminum cutlery, which was a massive display of wealth and power at the time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.