EzekielRaiden
Follower of the Way
Personally, I think the lack of interest for getting all the way to 20 (or 30 or 36 or whatever) is much more on the shoulders of DMs than it is on the shoulders of the game.
I've been running the same game for the same people (well, mostly the same people, we've had a few drop out and one join up) for three years. We've blown WAY past Dungeon World's normal level 10 cutoff. We have, by my estimation, attended to between half and two-thirds of the threats, events, and surprises I think I can reasonably squeeze out of this region of this campaign world, so I'd estimate I can probably get somewhere between two and three years more out of it before this campaign logically should wrap.
I honestly don't know how other DMs struggle to find content and challenges. For my part, it's much more a matter of paring down the number of plausible directions into something the party can actually work with, rather than suffering eternal analysis paralysis.
Now, I'll note, there's absolutely nothing wrong with saying "okay, we've gotten far enough, this game needs to wrap up now." Nor with "this was a one-shot/short-run game, we never planned for it to last long." But I just don't really grok this "we would love to ACTUALLY get to 20th level, it just never happens" thing, especially if you game consistently with friends rather than joining online games (as most of my player-side experience has been.)
I've been running the same game for the same people (well, mostly the same people, we've had a few drop out and one join up) for three years. We've blown WAY past Dungeon World's normal level 10 cutoff. We have, by my estimation, attended to between half and two-thirds of the threats, events, and surprises I think I can reasonably squeeze out of this region of this campaign world, so I'd estimate I can probably get somewhere between two and three years more out of it before this campaign logically should wrap.
I honestly don't know how other DMs struggle to find content and challenges. For my part, it's much more a matter of paring down the number of plausible directions into something the party can actually work with, rather than suffering eternal analysis paralysis.
Now, I'll note, there's absolutely nothing wrong with saying "okay, we've gotten far enough, this game needs to wrap up now." Nor with "this was a one-shot/short-run game, we never planned for it to last long." But I just don't really grok this "we would love to ACTUALLY get to 20th level, it just never happens" thing, especially if you game consistently with friends rather than joining online games (as most of my player-side experience has been.)