Hexmage-EN
Legend
I make it a personal goal to have campaigns go to as high level as they can. My previous campaign ended at 20th-level with the party fighting multiple archdevils, demon lords, aspects of archomentals, a kraken, and hordes of lower-CR monsters.
Highlights included the wizard sabotaging a whale-like demon carrying demon hordes across the Styx in its mouth by polymorphing it into a rat that drowned (forcing all the demons out of the creature and into the Stygian waters at the same time), the Oath of Vengeance paladin mounting a nightmare and using Spirit Guardians to wipe-out an army of skeletons just by flying over them before smiting the two goristros at the far end, a strike force of boneclaws and demons appearing on the party's ship only to be flung off via Reverse Gravity as the ship continued on, a battle with aspects of Imix, Cryonax, and Moloch, a battle with the tyrannosaurus rex-like demon Azuvidexus that nearly saw the ranger's animal companion eaten alive, a sequence in which the party used both fly and haste to get to a kraken hurling lightning bolts from hundreds of feet away so they could fight it and two wastriliths, etc.
They also got struck by a Meteor Swarm from Mephistopheles, but they plane shifted out immediately after that.
So, personally I find the highest levels of play very satisfying to DM and plan for. However, I've also always been very interested in the various demon lords and archdevils and archomentals and such and want to make extensive use of them. I did find that the PCs (especially the Oath of Vengeance paladin) were able to take on almost anything I threw at them or heal from taking a beating, so I stopped pulling my punches in favor of letting them run away if they needed to (which they only needed to do in two instances; once after the Meteor Swarm I mentioned, and once after defeating the aspects of Cryonax, Imix, and Moloch when several hostile pit fiends appeared).
EDIT: I also incorporated parts of Geryon's fortress from 2E's A Paladin in Hell towards the end.
Highlights included the wizard sabotaging a whale-like demon carrying demon hordes across the Styx in its mouth by polymorphing it into a rat that drowned (forcing all the demons out of the creature and into the Stygian waters at the same time), the Oath of Vengeance paladin mounting a nightmare and using Spirit Guardians to wipe-out an army of skeletons just by flying over them before smiting the two goristros at the far end, a strike force of boneclaws and demons appearing on the party's ship only to be flung off via Reverse Gravity as the ship continued on, a battle with aspects of Imix, Cryonax, and Moloch, a battle with the tyrannosaurus rex-like demon Azuvidexus that nearly saw the ranger's animal companion eaten alive, a sequence in which the party used both fly and haste to get to a kraken hurling lightning bolts from hundreds of feet away so they could fight it and two wastriliths, etc.
They also got struck by a Meteor Swarm from Mephistopheles, but they plane shifted out immediately after that.
So, personally I find the highest levels of play very satisfying to DM and plan for. However, I've also always been very interested in the various demon lords and archdevils and archomentals and such and want to make extensive use of them. I did find that the PCs (especially the Oath of Vengeance paladin) were able to take on almost anything I threw at them or heal from taking a beating, so I stopped pulling my punches in favor of letting them run away if they needed to (which they only needed to do in two instances; once after the Meteor Swarm I mentioned, and once after defeating the aspects of Cryonax, Imix, and Moloch when several hostile pit fiends appeared).
EDIT: I also incorporated parts of Geryon's fortress from 2E's A Paladin in Hell towards the end.
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