Elder-Basilisk
First Post
reanjr said:Fighting Defensively is a bit too harsh, in my opinion. No one wants to do it except in the most extreme of circumstances (low AC opponent with large damage potential).
An idea I just came up with after reading your post:
Whenever a character's Base Attack Bonus increase, they may instead choose to increase their Defense Bonus. Defense Bonus is a permanent dodge bonus added to your AC.
So a 5th level Fighter could have a base AC of 10 and Base Attack of +5, or a base AC of 15 and Base Attack of +0.
Sounds like permanent combat expertise... talk about a bad deal.
Not to mention, it really wouldn't help with the problem. The problem is that the 20th level character in the low magic game has an AC 20 points lower than in the default game, a whole lot less magic, and is down about seven to nine points of attack bonus and a similar amount of damage per hit. Bumping the character's AC up to "normal" levels by reducing the attack bonus to twenty seven points below normal levels does nothing to solve the problem.
IMO, a generous class-based defense system is probably the best way to go--but only in combination with a realization that the standard CR system won't work at all anymore. A Balor is only CR 20 because 20th level fighters can typically fly and have magic weapons and cloaks of resistance. A low-magic character will probably not be able to take one on--even at 20th level and with a class-defense bonus.